Jurojin vs Eostrid Dreamsong

Overall comparison

HERO Fraction Element Type Rarity Aura
Jurojin Shadowkin Spirit HP Epic HP 25%
Place: All battles
Eostrid Dreamsong Sylvan Watchers Force Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Jurojin 60 6 20970 738 1167 98 15 60 30 0
Eostrid Dreamsong 60 6 21135 +165 1035 +297 1134 -33 115 +17 15 50 -10 30 10 +10

Skills comparison

Jurojin

Monk's Spade

Formula: 0.24*HP
Attacks 1 enemy. Has a 45% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Fated Duel

Formula: 0.32*HP
Places a [Shield] buff on this Champion for 2 turns equal to 25% of their MAX HP, then attacks 1 enemy. Places a [Provoke] debuff for 1 turn. If the target’s MAX HP is equal to or lower than this Champion’s, the [Provoke] debuff cannot be resisted.
Cooldown: 4

True Smite

Formula: 0.34*HP
Attacks 1 enemy. Will ignore 25% of the target’s DEF. Will also ignore [Unkillable] and [Block Damage] buffs.
Cooldown: 4

Smiles at Death [P]

Formula: -0.25*DMG_MUL
Will receive 25% less damage from enemy attacks when this Champion’s HP drops to 50% or below.
Eostrid Dreamsong

Slumberwisp

Formula: 5.4*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Sleep] debuff for 1 turn. If the target is under a [Decrease SPD] or [Weaken] debuff placed by this Champion, has a 75% chance of placing a [Sleep] debuff for 1 turn instead.

Burst of Spring

Formula: 4.9*ATK
Formula: 0.15*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff and a 25% [Weaken] debuff for 2 turns. Also decreases the Turn Meters of all enemies by 15%.
Cooldown: 4

Blessed Dreamsong

Formula: 0.15*MAX_STAMINA
Places a 30% [Increase SPD] buff and a 50% [Increase ATK] buff on all allies for 3 turns. Also fills the Turn Meters of all allies by 15%. Then grants an Extra Turn.
Cooldown: 6

Lifebloom [P]

Formula: (CHANGED_STAMINA_AMOUNT/100)/2*TRG_HP
Whenever this Champion or an ally has their Turn Meter increased, heals all allies based on their MAX HP. The percentage value of the heal is equal to half of the Turn Meter increase.
Cooldown: 1