Jurojin vs Sabrael the Distant

Overall comparison

HERO Fraction Element Type Rarity Aura
Jurojin Shadowkin Spirit HP Epic HP 25%
Place: All battles
Sabrael the Distant High Elves Spirit Support Mythical Speed 33%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Jurojin 60 6 20970 738 1167 98 15 60 30 0
Sabrael the Distant 60 6 23790 +2820 1046 +308 1222 +55 113 +15 15 50 -10 30 20 +20

Skills comparison

Jurojin

Monk's Spade

Formula: 0.24*HP
Attacks 1 enemy. Has a 45% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Fated Duel

Formula: 0.32*HP
Places a [Shield] buff on this Champion for 2 turns equal to 25% of their MAX HP, then attacks 1 enemy. Places a [Provoke] debuff for 1 turn. If the target’s MAX HP is equal to or lower than this Champion’s, the [Provoke] debuff cannot be resisted.
Cooldown: 4

True Smite

Formula: 0.34*HP
Attacks 1 enemy. Will ignore 25% of the target’s DEF. Will also ignore [Unkillable] and [Block Damage] buffs.
Cooldown: 4

Smiles at Death [P]

Formula: -0.25*DMG_MUL
Will receive 25% less damage from enemy attacks when this Champion’s HP drops to 50% or below.
-
Sabrael the Distant

Hypnotic Bladework

Formula: 4*ATK
[Active Effect] Attacks 1 enemy. Places a [Sleep] debuff on the target for 1 turn. [Passive Effect] Instantly activates this skill against the enemy with the highest Turn Meter whenever an enemy's Turn Meter is increased by a skill. Occurs once per turn.

Perfection In Motion

Formula: 2.2*ATK
Attacks all enemies 2 times. Each hit steals all buffs from all enemies. Then applies a [Buff Spread] effect, taking all buffs from this Champion and placing them on all allies.
Cooldown: 4

Sneer of Disdain

Formula: 2.2*ATK
Formula: 0.3*MAX_STAMINA
Attacks all enemies 2 times. Each hit increases the cooldown of 1 of each enemy’s skills to the maximum. Also decreases the Turn Meters of all enemies by 30%. Then grants an Extra Turn.
Cooldown: 5

Metamorph

Formula: 1
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Cooldown: 4

Is That... It? [P]

Formula: -DMG_MUL
Formula: 0.03*DMG_MUL*HeroCounterWithId(1)
Formula: HeroCounterWithId(1)+1
This Champion receives no damage when attacked by enemies, including Bosses and their minions, out of their active turn. All allies except this Champion deal 3% more damage for each enemy skill that has had its cooldown increased by this Champion (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.