Jurojin vs Starsage Galathir

Overall comparison

HERO Fraction Element Type Rarity Aura
Jurojin Shadowkin Spirit HP Epic HP 25%
Place: All battles
Starsage Galathir High Elves Force Support Mythical Resist 80
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Jurojin 60 6 20970 738 1167 98 15 60 30 0
Starsage Galathir 60 6 22305 +1335 1013 +275 1354 +187 115 +17 15 50 -10 50 +20 0

Skills comparison

Jurojin

Monk's Spade

Formula: 0.24*HP
Attacks 1 enemy. Has a 45% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Fated Duel

Formula: 0.32*HP
Places a [Shield] buff on this Champion for 2 turns equal to 25% of their MAX HP, then attacks 1 enemy. Places a [Provoke] debuff for 1 turn. If the target’s MAX HP is equal to or lower than this Champion’s, the [Provoke] debuff cannot be resisted.
Cooldown: 4

True Smite

Formula: 0.34*HP
Attacks 1 enemy. Will ignore 25% of the target’s DEF. Will also ignore [Unkillable] and [Block Damage] buffs.
Cooldown: 4

Smiles at Death [P]

Formula: -0.25*DMG_MUL
Will receive 25% less damage from enemy attacks when this Champion’s HP drops to 50% or below.
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Starsage Galathir

Astral Storm

Formula: 3.5*ATK
Formula: 0.1*MAX_STAMINA
Formula: 0.05*MAX_STAMINA
Attacks all enemies. Fills the Turn Meters of all allies by 10%. Also fills the Turn Meter of each ally by an extra 5% if they have any active buffs placed on them by this Champion.

Stellar Embryo

Formula: 0.25*HP
Formula: 0.15*MAX_STAMINA
Removes all debuffs from all allies, then heals them by 25% of this Champion’s MAX HP. Also fills the Turn Meters of all allies by 15%, and places a [Block Debuffs] buff on them for 2 turns.
Cooldown: 4

Part the Veil

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Revives all dead allies with 50% HP and 50% Turn Meter. Also places a [Perfect Veil] buff on all allies, except this Champion, for 2 turns.
Cooldown: 6

Metamorph

Formula: 1
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Cooldown: 4

Eternal Beyonder [P]

Formula: -0.05*DMG_MUL*(RES/100)
[Passive Effect] This Champion receives 5% less damage for each 100 RES on this Champion (stacks up to 25%). [Active Effect] Prevents this Champion's death and keeps them alive on 1 HP when receiving fatal damage, then equalizes their HP. The HP level of this Champion will be brought up to the average HP level of the team.
Cooldown: 3