Krok’mar the Devourer vs Ugir the Wyrmeater

Overall comparison

HERO Fraction Element Type Rarity Aura
Krok’mar the Devourer Lizardmen Spirit HP Legendary -
Ugir the Wyrmeater Ogryn Tribes Spirit HP Legendary Accuracy 70
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Krok’mar the Devourer 60 6 22140 991 1112 102 15 63 40 0
Ugir the Wyrmeater 60 6 22800 +660 771 -220 1288 +176 105 +3 15 50 -13 40 20 +20

Skills comparison

Krok’mar the Devourer

Meatsplitter

Formula: 0.18*HP
Formula: 0.18*HP
Attacks 1 enemy. Attacks all enemies 1 time if the first attack is critical.

Gnashing Bog

Formula: 0.3*HP
Formula: 0.1*HP
Attacks all enemies. Places a [Shield] buff on this Champion for 2 turns, equal to 20% of the damage inflicted. Also heals this Champion by 10% of their MAX HP for each critical hit.
Cooldown: 4

Apex Predator

Places a 30% [Increase C. RATE] buff and a 30% [Increase C. DMG] buff on all allies for 3 turns, then grants an Extra Turn.
Cooldown: 6

Voracious Hunger [P]

Formula: 0.05*REL_TRG_B_ATK
Formula: 0.05*REL_TRG_B_DEF
Formula: 0.05*REL_TRG_B_ACC
Formula: 0.05*REL_TRG_B_RES
Whenever this Champion attacks, decreases the target’s ATK or DEF by 5%, as well as ACC or RES by 5%, depending on which stat is the highest (stacks up to 30%).
-
Ugir the Wyrmeater

Wyrmwrath

Formula: 0.23*HP
Attacks 1 enemy. Has an 80% chance of stealing a random buff from the enemy. Also has an 80% chance of placing a [Block Buffs] debuff on the enemy for 2 turns.

Earth Puncture

Formula: 0.25*HP
Attacks all enemies. Has a 75% chance of removing all buffs from all enemies. Then, has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.
Cooldown: 4

Ogryn Fortitude

Places a 50% [Increase ACC] buff on all allies for 2 turns. Also places a 60% [Increase DEF] buff on all allies whose DEF is higher than or equal to their ATK for 2 turns. If an ally’s ATK is higher than their DEF, places a 50% [Increase ATK] buff on them for 2 turns instead.
Cooldown: 5

Scourge of Dragons [P]

Whenever an enemy is revived, instantly activates [Earth Puncture]. If an enemy is revived by a Champion from the Lizardmen Faction, the effects of [Earth Puncture] cannot be resisted. Instantly activating [Earth Puncture] will not place the skill on cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Cooldown: 2

Skill 84805 (84802 clone) name

Formula: 0.25*HP
Skill 7000004 description
Cooldown: 4