Kytis vs Genzin

Overall comparison

HERO Fraction Element Type Rarity
Kytis Knight Revenant Spirit Attack Epic
Genzin Shadowkin Spirit Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Kytis 60 6 14865 1222 1090 95 15 60 30 0
Genzin 60 6 17505 +2640 1553 +331 859 -231 100 +5 15 63 +3 30 0

Skills comparison

Kytis

Soul Reaper

Formula: 4.1*ATK
Attacks 1 enemy. Has an 85% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Spikes

Formula: 1.6*ATK
Places a 50% [Increase ATK] buff on this Champion for 2 turns, then attacks 4 times at random. The attacks will be critical if the target has any buffs.
Cooldown: 6

Bleeding Wounds

Formula: (1.9+((1-HP_PERC)*100)/30)*ATK
Attacks all enemies 2 times. Damage increases according to the amount of HP this Champion has lost. This is a secret skill and only becomes available when this Champion has lost 50% of their HP.
Cooldown: 4

Activate Hidden Skill

Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]