Lady Quilen vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Lady Quilen Banner Lords Force Attack Epic -
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Lady Quilen 60 6 14535 1476 859 101 15 60 30 0
Genzin 60 6 17505 +2970 1553 +77 859 100 -1 15 63 +3 30 0

Skills comparison

Lady Quilen

Mistress of Mallets

Formula: 3.4*ATK
Formula: 0.15*MAX_STAMINA
Attacks 1 enemy. Fills this Champion’s Turn Meter by 15% if this attack is critical.

Glory Hound

Formula: 3.3*ATK
Formula: 3.3*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.3*MAX_STAMINA
Attacks 1 enemy. Places an extra hit if this attack is critical. Fills the Turn Meters of all allies by 30% if this attack kills an enemy.
Cooldown: 4

First to Fight

Formula: 3.2*ATK
Attacks all enemies. Places a 30% [Increase C. DMG] buff on all allies for 2 turns. Also places a 50% [Increase ATK] buff on all allies for 2 turns if this attack is critical.
Cooldown: 5
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]