Lanakis the Chosen vs Skull Lord Var-Gall

Overall comparison

HERO Fraction Element Type Rarity
Lanakis the Chosen Dark Elves Magic Support Legendary
Skull Lord Var-Gall Lizardmen Force Defence Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Lanakis the Chosen 60 6 20145 1255 980 108 15 50 30 0
Skull Lord Var-Gall 60 6 27420 +7275 1112 -143 1310 +330 107 -1 15 50 90 +60 70 +70

Skills comparison

Lanakis the Chosen

Chosen's Touch

Formula: 3.2*ATK
Attacks 1 enemy. Places a 15% [Continuous Heal] buff on this Champion for 1 turn if the attack is critical.

Companions of Fate

Formula: 0.3*MAX_STAMINA
Teams up with 3 random allies to attack a single enemy. The allies joining the attack will use their default skills. Fills the Turn Meters of all allies by 30%. Increases the duration of all ally buffs by 1 turn.
Cooldown: 5

Banner of Legend

Places a 30% [Increase C. RATE] buff and a 50% [Increase ATK] buff on all allies for 2 turns. Has a 25% chance of granting an Extra Turn.
Cooldown: 5
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Skull Lord Var-Gall

Gleeful Ripping

Formula: 1.35*DEF
Formula: 0.05*MAX_STAMINA
Attacks 1 enemy 2 times. Each hit fills this Champion's Turn Meter by 5%. Has a 30% chance to repeat this skill. Places a 100% [Heal Reduction] debuff on the target for 2 turns if this skill is repeated.

Skull Claim

Places a 25% [Strengthen] buff on this Champion for 2 turns. Has a 75% chance of placing a [Provoke] debuff on a target enemy for 1 turn.
Cooldown: 3

Abyssal Clutch

Formula: 3.85*DEF
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Cooldown: 5

Horrific Foe [P]

Formula: 0.05*TRG_B_HP
When attacked, decreases the attacker's MAX HP by 5%. Cannot decrease a single enemy's MAX HP by more than 50%. Occurs once per enemy attack. Does not work against bosses. Has a 50% chance of placing a [True Fear] debuff on targets whose MAX HP has been decreased by 20% or more.

Skull Brood [P]

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Revives Skullsworn with 50% HP and 50% Turn Meter at the start of each turn. [If there are multiple Skullsworns on the team, only one of them will be revived.]
Cooldown: 1