Lord Shazar vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Lord Shazar Demonspawn Spirit Attack Legendary Speed 32%
Place: Arena
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Lord Shazar 60 6 15690 1343 1189 101 15 63 30 0
Genzin 60 6 17505 +1815 1553 +210 859 -330 100 -1 15 63 30 0

Skills comparison

Lord Shazar

Damnation

Formula: 1.3*ATK
Formula: DMG_MUL*0.15*TRG_DEBUFF_COUNT
Attacks 1 enemy 3 times. Damage increases by 15% for each debuff on the target.

Everlasting Fury

Places a 50% [Increase ATK] buff on this Champion for 2 turns. This buff cannot be removed. Places a [Block Debuffs] buff on this Champion for 2 turns. Grants an Extra Turn.
Cooldown: 4

Cruel Fate

Formula: 3.2*ATK
Attacks all enemies. Has a 75% chance of placing 2 [Bomb] debuffs that detonate after 2 turns. Decreases the detonation countdown by 1 turn if this attack is critical.
Cooldown: 6
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]