Losan K’Leth vs Titus Blackplume

Overall comparison

HERO Fraction Element Type Rarity Aura
Losan K’Leth Knight Revenant Force Defence Legendary Defence 25%
Place: All battles
Titus Blackplume Banner Lords Void Defence Legendary HP 40%
Place: All battles
Element: Void

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Losan K’Leth 60 6 18825 727 1597 97 15 50 40 20
Titus Blackplume 60 6 18495 -330 837 +110 1509 -88 97 15 50 50 +10 0 -20

Skills comparison

Losan K’Leth

Atrophic Ax

Formula: 3.3*DEF
Formula: TargetCounterWithId(Hero9480_Counter)*0
Attacks 1 enemy. Has an 80% chance of placing a 25% [Weaken] debuff for 2 turns. This debuff cannot be resisted if the target has attacked this Champion before this turn.

Spirit Calculus

The HP levels of all allies will be brought up to the level of the ally with the highest HP. The Turn Meter levels of all allies will be brought up to the level of the ally with the highest Turn Meter. The HP levels of all enemies will be brought down to the level of the enemy with the lowest HP. The Turn Meter levels of all enemies will be brought down to the level of the enemy with the lowest Turn Meter. Then places a [Taunt] buff on this Champion for 2 turns.
Cooldown: 7

Finality Disc

Formula: (0.1+(0.1*transferredEffectsCountByRelatedEffect))*HP
Formula: 5*DEF
Formula: TRG_CUR_HP
Formula: 1*DMG_MUL
Formula: 1*DMG_MUL
Formula: TargetCounterWithId(Hero9480_Counter)*0
Attacks 1 enemy. Before attacking, transfers all debuffs from this Champion to the target and heals this Champion by 10% of their MAX HP. Heals by an additional 10% of their MAX HP for each debuff transferred. Will always use this skill instead of the default skill when counterattacking.
Cooldown: 4

Skill 94805 name

Formula: AllyTeamHeroCountWithFactionId(producerFactionId)-1
Formula: TargetCounterWithId(Hero9480_Counter)+1
Skill 8000628 description

The Representation [P]

Formula: -1*relationDamageDefenceModifier
Every time this Champion loses 25% HP or more from a single hit, places a [Block Damage] buff on this Champion for 1 turn.
Titus Blackplume

Ravenblade

Formula: 3.5*DEF
Attacks 1 enemy. Has a 40% chance of placing a [Block Active Skills] debuff for 2 turns. This effect cannot be resisted if this Champion is under a [Shield] buff. Whenever an ally counterattacks, teams up with allies to attack, or instantly activates a skill, also has a 40% chance to place a [Block Active Skills] debuff for 2 turns on the target enemy. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Student of War

Formula: 5.5*DEF*(1+SHIELDS_SUM_VALUE/HP)
Formula: 5.5*DEF*(1+SHIELDS_SUM_VALUE/HP)
Attacks 1 enemy. This attack is always critical if this Champion is under a [Shield] buff. This attack also gains a damage boost equal to the percentage difference between this Champion's MAX HP and the value of any [Shield] buffs on them. Removes all debuffs from all allies if the target is killed. If the target survives, places a [Provoke] debuff on all enemies for 1 turn instead. This effect cannot be resisted if this Champion is under a [Shield] buff.
Cooldown: 5

Androc's Confidant

Formula: 0.4*MAX_STAMINA
Places a 50% [Ally Protection] buff, a 50% [Increase ATK] buff, and a 30% [Increase SPD] buff on a single ally for 2 turns. Also fills that ally’s Turn Meter by 40%. Instantly activates this skill at the end of an ally’s turn if that ally has no buffs and their HP is lower than 100%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Cooldown: 5

Skill 99005 name

Skill 8000628 description

For Lord & Land [P]

Formula: TargetCounterWithId(Hero9900_Counter)+1
Formula: 0.1*TargetCounterWithId(Hero9900_Counter)*DMG_MUL
Formula: TargetCounterWithId(Hero9900_Counter)*0
Each time an enemy hits an ally, that ally’s next attack will deal 10% more damage for each hit they take (stacks up to 100%). The damage increase resets after that ally deals damage.