Magnarr vs Wythir the Crowned

Overall comparison

HERO Fraction Element Type Rarity Aura
Magnarr Demonspawn Spirit HP Epic Defence 30%
Place: Doom tower
Wythir the Crowned Demonspawn Force Support Legendary Resist 50
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Magnarr 60 6 20970 837 1068 100 15 50 30 15
Wythir the Crowned 60 6 24120 +3150 793 -44 1178 +110 108 +8 15 50 40 +10 0 -15

Skills comparison

Magnarr

Superheated Hammer

Formula: 0.23*HP
Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Has a 100% chance instead if the target is under a [HP Burn] debuff.

Percussive Pound

Formula: 0.22*HP
Formula: 0.22*HP
Attacks all enemies. Places an extra hit on enemies without [HP Burn] debuffs. Has a 50% chance of placing a [Stun] debuff for 1 turn on enemies under [HP Burn] debuffs.
Cooldown: 4

Fan the Flames

Formula: 0.37*HP
Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies under [HP Burn] debuffs. Also increases duration of [HP Burn] debuffs on all enemies by 1 turn. [Will not spread [Fear], [True Fear], [Freeze], [Provoke], [Sleep], or [Stun] debuffs.]
Cooldown: 4

Fleshmelter [P]

Formula: 0.01*HP
This Champion heals by 1% of their MAX HP every time anyone in the battle takes damage from a [HP Burn] debuff.
Wythir the Crowned

Soul's Impalement

Formula: 2.8*DEF
Attacks all enemies. Has a 50% chance of placing a [Leech] debuff for 1 turn. Also places a 15% [Continuous Heal] buff on a random ally for 2 turns.

Feel No Pain

Places a 60% [Increase DEF] buff on all allies for 2 turns. Also increases the duration of all [Continuous Heal] buffs on all allies by 1 turn, then instantly activates any [Continuous Heal] buffs on all allies.
Cooldown: 5

Azure Redeemer

Formula: 0.3*HP
Removes all debuffs from all allies, then heals all allies by 30% of this Champion’s MAX HP.
Cooldown: 5

Eternal Flame [P]

Places a 15% [Continuous Heal] buff on the ally with the lowest HP for 1 turn at the start of each turn.