Marauder vs Armanz the Magnificent

Overall comparison

HERO Fraction Element Type Rarity Aura
Marauder Shadowkin Spirit HP Rare HP 15%
Place: All battles
Armanz the Magnificent Barbarians Magic Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Marauder 60 6 21810 749 826 93 15 50 30 10
Armanz the Magnificent 60 6 19320 -2490 1167 +418 1123 +297 108 +15 15 50 30 20 +10

Skills comparison

Marauder

Kanabo Jutsu

Formula: 0.2*HP
Attacks 1 enemy. Has a 15% chance of placing a [Stun] debuff for 1 turn.

Reckless Sweep

Formula: 0.2*HP
Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns.
Cooldown: 4

Roaring Challenge

Has a 50% chance of placing a [Provoke] debuff for 1 turn. Places a [Shield] buff on this Champion for 2 turns equal to 20% of their MAX HP. Also places a 15% [Reflect Damage] buff on all allies except this Champion for 2 turns.
Cooldown: 5
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Armanz the Magnificent

Wyrd Blade

Formula: 4*ATK
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Greatest Hits

Formula: 4.2*ATK
Formula: REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Cooldown: 4

For My Next Trick!

Formula: 1
Formula: 0.05*MAX_STAMINA*unappliedBuffsCountFromEnemyTeamByRelation
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Cooldown: 5

Master of Ceremonies [P]

Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.