Ma'Shalled vs Leorius the Proud

Overall comparison

HERO Fraction Element Type Rarity Aura
Ma'Shalled Undead Hordes Spirit Attack Legendary Attack 34%
Place: Dungeons
Leorius the Proud Skinwalkers Void Attack Legendary Crit rate 24%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Ma'Shalled 60 6 17835 1454 936 103 15 63 30 0
Leorius the Proud 60 6 18495 +660 1409 -45 936 106 +3 15 63 30 0

Skills comparison

Ma'Shalled

Bloodsucker

Formula: 3.9*ATK
Formula: 0.3*DEALT_DMG
Formula: 3.9*ATK
Attacks 1 enemy. Heals this Champion by 30% of the damage inflicted. Will then attack enemies under [Leech] debuffs.

Tornado

Places a 30% [Increase SPD] and a 30% [Increase C. DMG] buff on all allies for 2 turns. Places a [True Fear] and a [Leech] debuff on all enemies for 2 turns. Grants an Extra Turn.
Cooldown: 4

Open Wounds

Formula: 6.6*ATK
Formula: 0.5*DMG_MUL
Attacks 1 enemy. Has an 80% chance of stealing all buffs from the target before attacking. Places a 100% [Heal Reduction] debuff for 2 turns. Also places two 15% [Continuous Heal] buffs on this Champion for 3 turns. Damage increases by 50% against targets that have no buffs.
Cooldown: 4
-
Leorius the Proud

Lion's Twinclaws

Formula: 1.65*ATK
Formula: 0.2*DMG_MUL
Attacks 1 enemy 2 times. Each hit has a 60% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Damage increases by 20% if the target has less than 60% HP.

Rage of the Pride

Formula: 2*ATK
Attacks all enemies 2 times. [Passive Effect] This Champion is immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification] debuffs when this Skill is not on cooldown.
Cooldown: 3

Awesome Roar

Formula: 3.85*ATK
Attacks all enemies. Has an 80% chance of placing a [True Fear] debuff for 1 turn. Before attacking, has an 80% chance of placing a 25% [Weaken] debuff on all enemies for 2 turns.
Cooldown: 4

True Grit [P]

Formula: DMG_MUL*(1-HP_PERC)
[Active Effect] Instantly places an [Unkillable] buff on this Champion for 1 turn before receiving a fatal hit. [Passive Effect] Damage increases as the Champion's HP decreases (by 1% for every 1% of HP lost).
Cooldown: 4