Merouka vs R. Nergigante Archer

Overall comparison

HERO Fraction Element Type Rarity Aura
Merouka Orcs Magic Defence Epic -
R. Nergigante Archer Barbarians Spirit Defence Legendary Defence 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Merouka 60 6 18660 771 1288 98 15 50 45 0
R. Nergigante Archer 60 6 18990 +330 848 +77 1465 +177 101 +3 15 50 40 -5 20 +20

Skills comparison

Merouka

Tarfield Affliction

Formula: 1.9*DEF
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Badlands Witchery

Formula: 0.5*TRG_HP
Removes all debuffs from a target ally, then heals them by 50% of their MAX HP.
Cooldown: 5

Return From The Slime

Places a [Revive On Death] buff on all allies for 2 turns.
Cooldown: 6

Springy [P]

Formula: 0
Formula: HeroCounterWithId(1)+1
Formula: 0.025*B_DEF*HeroCounterWithId(1)
Each time this Champion is hit, increases their DEF by 2.5% (stacks up to 20%). Resets each round.
R. Nergigante Archer

Charged Shot

Formula: 3*DEF
Attacks 1 enemy. Places a 50% [Increase ACC] buff on this Champion for 2 turns.

Spinning Shot

Formula: 3.1*DEF
Formula: 0.2*MAX_STAMINA
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn. If the target is a Boss, has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns instead. Also decreases the Turn Meters of enemies under a [Stun] debuff placed by this skill by 20%. Fills the Turn Meters of all allies by 10% if a 30% [Decrease SPD] debuff is placed by this skill instead.
Cooldown: 4

Rapid Shot

Formula: 3*DEF
Attacks all enemies. Places a [Hex] debuff for 2 turns and a [Provoke] debuff for 1 turn. If the target is a Boss, places a [Hex] debuff for 3 turns and a [Provoke] debuff for 2 turns instead.
Cooldown: 4

Nergigante Ambition [P]

Formula: 0.1*TRG_HP
Formula: HeroCounterWithId(1)+1
Formula: 0.05*B_DEF*HeroCounterWithId(1)
Heals all allies by 10% of their MAX HP when attacking enemies under a [Hex] debuff. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Increases this Champion’s DEF by 5% each time this Champion receives a hit from an enemy under a [Hex] debuff (stacks up to 30%).