Merouka vs Zinogre Blademaster

Overall comparison

HERO Fraction Element Type Rarity Aura
Merouka Orcs Magic Defence Epic -
Zinogre Blademaster Shadowkin Magic Attack Legendary Speed 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Merouka 60 6 18660 771 1288 98 15 50 45 0
Zinogre Blademaster 60 6 17340 -1320 1465 +694 958 -330 104 +6 15 63 +13 30 -15 10 +10

Skills comparison

Merouka

Tarfield Affliction

Formula: 1.9*DEF
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Badlands Witchery

Formula: 0.5*TRG_HP
Removes all debuffs from a target ally, then heals them by 50% of their MAX HP.
Cooldown: 5

Return From The Slime

Places a [Revive On Death] buff on all allies for 2 turns.
Cooldown: 6

Springy [P]

Formula: 0
Formula: HeroCounterWithId(1)+1
Formula: 0.025*B_DEF*HeroCounterWithId(1)
Each time this Champion is hit, increases their DEF by 2.5% (stacks up to 20%). Resets each round.
Zinogre Blademaster

Blade Combo

Formula: 1.2*ATK
Attacks 1 enemy 3 times. Each hit has a 30% chance of placing a 25% [Weaken] debuff for 2 turns.

Blade Strike

Formula: 1.4*ATK
Formula: 0.05*MAX_STAMINA
Attacks 1 enemy 4 times. Each hit increases this Champion’s Turn Meter by 5%. Also places a 30% [Increase SPD] buff on all allies for 2 turns.
Cooldown: 4

Blade Spin

Formula: 1.5*ATK
Formula: 1.5*ATK
Attacks 1 enemy 4 times. Before attacking, places a 50% [Increase ATK] buff on this Champion for 2 turns. The first and the second hit each have a 75% chance of placing a [Leech] debuff for 2 turns. The third and the fourth hit each have a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Cooldown: 4

Zinogre Essence [P]

Formula: DMG_MUL*(1-HP_PERC)
Formula: DMG_MUL*(1-HP_PERC)
Formula: -DEALT_DMG+CUR_HP-1
Formula: 0.5*HP
[Passive Effect] Increases the damage this Champion deals by 1% for every 1% of HP lost (stacks up to 50%). This increased damage doubles if a target is under a [Decrease DEF] debuff. [Active Effect] Prevents this Champion's death and keeps them alive on 1 HP when hit by a fatal hit. If this skill prevents this Champion's death, heals them by 50% of their MAX HP. Will not prevent this Champion's death if they are under a [Heal Reduction] debuff.
Cooldown: 4