Mighty Ukko vs Celendiel the Opal Guardian

Overall comparison

HERO Fraction Element Type Rarity Aura
Mighty Ukko Skinwalkers Force Support Legendary Speed 20%
Place: All battles
Celendiel the Opal Guardian High Elves Void Defence Legendary Defence 33%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Mighty Ukko 60 6 18495 1233 1112 109 15 50 30 10
Celendiel the Opal Guardian 60 6 17670 -825 782 -451 1619 +507 98 -11 15 63 +13 40 +10 0 -10

Skills comparison

Mighty Ukko

Ukko Smash

Formula: 2.5*ATK
Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Ukko's Fury

Formula: 2*ATK
Formula: 2*ATK
Attacks all enemies 2 times. Each hit has a 75% chance to remove 2 random buffs from the target. Places a [Block Buffs] debuff and a 50% [Decrease ACC] debuff for 2 turns on targets that have no buffs after the attack.
Cooldown: 4

Ukko's Mercy

Formula: 0.4*TRG_HP
Revives all dead allies with 40% HP, then places a [Block Damage] buff on them for 1 turn. Also places a 30% [Increase SPD] buff on all allies for 2 turns. Will place the [Increase SPD] buff even if there are no dead allies.
Cooldown: 6

Totem Warden [P]

Has a 50% chance of stealing 1 random buff from a random enemy each time a buff is placed on the enemy team. Will only attempt to steal one buff for each type of buff placed simultaneously (for example, only one random buff may be stolen if 3 [Shield] buffs are placed at the same time). Any stolen buffs become protected.
Celendiel the Opal Guardian

Opal Thrust

Formula: 3*DEF
Formula: 3*DEF
Attacks 1 enemy. When counterattacking, will repeat this attack against a random enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn. This debuff cannot be resisted.

Agent Of Light

Formula: 4.1*DEF
Formula: -0.25
Attacks 1 enemy. Before attacking, places a 60% [Increase DEF] buff on all allies for 2 turns, and a 15% [Shatter] buff on this Champion for 2 turns. Will ignore 25% of the target's DEF, as well as [Unkillable] and [Block Damage] buffs. Will ignore 50% of the target's DEF instead, if the target is under any [Increase DEF] or [Strengthen] buffs, [Decrease DEF], [Stun], [Fear] or [True Fear] debuffs.
Cooldown: 5

Eternal Defender

Formula: 3.4*DEF
Formula: DMG_MUL*((0.05*REL_TRG_BUFF_COUNT)+(0.05*REL_TRG_DEBUFF_COUNT))
Formula: 3.4*DEF
Formula: DMG_MUL*((0.05*REL_TRG_BUFF_COUNT)+(0.05*REL_TRG_DEBUFF_COUNT))
Attacks all enemies. Places an extra hit on enemies under any [Increase DEF], [Decrease DEF], [Strengthen], [Stun], [Fear] or [True Fear] debuffs. Will ignore any [Increase DEF] and [Strengthen] buffs. Increases the damage each enemy receives by 5% for each buff and debuff on them. (Stacks up to 100%). Places an [Unkillable] buff on all allies for 1 turn, and a [Counterattack] buff on all allies for 2 turns.
Cooldown: 6

Glittering Guardian [P]

[Passive Effect] This Champion is immune to [Decrease DEF], [Fear], [True Fear] and [Stun] debuffs. [Active Effect] Activates this Champion’s Agent Of Light skill whenever an enemy tries to place a [Decrease DEF], [Fear], [True Fear] or [Stun] debuff on this Champion. Does not set the Agent Of Light skill on cooldown.
Cooldown: 1