Miscreated Monster vs Baroth the Bloodsoaked

Overall comparison

HERO Fraction Element Type Rarity Aura
Miscreated Monster Knight Revenant Magic HP Epic HP 33%
Place: Arena
Baroth the Bloodsoaked Barbarians Force HP Epic -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Miscreated Monster 60 6 22965 958 815 95 15 50 45 0
Baroth the Bloodsoaked 60 6 20475 -2490 826 -132 1112 +297 98 +3 15 50 45 0

Skills comparison

Miscreated Monster

Meaty Fists

Formula: 0.1*HP
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a [Stun] debuff for 1 turn. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 1 turn if the [Stun] debuff is placed.

Lightning Storm

Formula: 0.21*HP
Attacks all enemies. Has a 50% chance of placing a [Stun] debuff for 1 turn. Places a [Shield] buff on all allies for 3 turns equal to 25% of the damage inflicted.
Cooldown: 4

It's Alive

Formula: 0.5*HP
Places a 50% [Ally Protection] buff on all allies except this Champion for 3 turns. Heals this Champion by 50% of their MAX HP. Places a 15% [Continuous Heal] buff on this Champion for 3 turns.
Cooldown: 6

Spooky Groan [P]

Places a [Fear] debuff on the attacker for 1 turn whenever an ally is attacked while under an [Ally Protection] buff.
Baroth the Bloodsoaked

Gilded Weapons

Formula: 0.12*HP
Formula: 0.1*MAX_STAMINA
Formula: 0.12*HP
Formula: 0.1*MAX_STAMINA
Attacks 1 enemy 2 times. The first hit has a 20% chance of filling this Champion’s Turn Meter by 10%. The second hit has a 20% chance of decreasing the target’s Turn Meter by 10%.

Splattering Hacks

Formula: 0.17*HP
Formula: 0.17*HP
Formula: 0.1*DEALT_DMG
Attacks 1 enemy 2 times. The first hit places a [Shield] equal to 25% of the damage inflicted on all allies for 2 turns. The second hit heals all allies by 10% of the damage inflicted.
Cooldown: 4

Serpent Axes

Formula: 0.18*HP
Formula: 0.18*HP
Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns and a 75% chance of removing any [Increase ATK] buffs from the target. The second hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns and a 75% chance of removing any [Increase DEF] buffs from the target.
Cooldown: 4
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