Mordecai vs Androc the Glorious

Overall comparison

HERO Fraction Element Type Rarity Aura
Mordecai The Sacred Order Force Support Epic Accuracy 40
Place: All battles
Androc the Glorious Banner Lords Spirit Defence Mythical Defence 35%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Mordecai 60 6 13545 1244 1156 100 15 50 30 0
Androc the Glorious 60 6 20640 +7095 859 -385 1619 +463 110 +10 15 50 50 +20 0

Skills comparison

Mordecai

Purgatory

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Formula: 0.1*MAX_STAMINA
Attacks 1 enemy. Has a 30% chance of decreasing the target’s Turn Meter by 10%. Has a 60% instead if the target is under a [HP Burn] debuff.

Time's Undoing

Formula: 0.15*MAX_STAMINA
Formula: 0.15*MAX_STAMINA
Has a 75% chance of decreasing the Turn Meters of all enemies by 15%. Fills the Turn Meters of all allies by 15%.
Cooldown: 4

Heavenly Flames

Has a 75% chance of placing a [HP Burn] debuff on all enemies for 2 turns. Places a 50% [Increase ATK] buff on all allies for 3 turns.
Cooldown: 5
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Androc the Glorious

Pride's Bite

Formula: 3.3*DEF
Attacks 1 enemy. Places a 60% [Increase DEF] buff on all allies for 1 turn.

Radiant Claw

Formula: 3.5*DEF
Formula: 0.04*REL_TRG_HP*increasedTurnsCountByRelation
Attacks all enemies. Increases the duration of all ally buffs by 1 turn. Also heals all allies by 4% of their MAX HP for every buff on them that had its duration increased.
Cooldown: 4

Rock of Werinbur

Formula: (0.15*MAX_STAMINA)
Places a 50% [Increase RES] buff, a 25% [Strengthen] buff, and a 15% [Continuous Heal] buff on all allies for 2 turns. Places an additional 15% [Continuous Heal] buff on all allies with less than 50% HP for 2 turns. Also fills the Turn Meter of all allies by 15%.
Cooldown: 5

Metamorph

Formula: 1
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Cooldown: 4

Knights of the Wild [P]

Formula: 10*BuffsCountOnTeam(allyTeamId)
Formula: 0.05*MAX_STAMINA
Increases each ally's RES by 10 for each buff on all allies. Critical hits inflicted by allies fill the Turn Meters of all allies by 5%. Occurs once per skill. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.