Mordecai vs Sabrael the Distant

Overall comparison

HERO Fraction Element Type Rarity Aura
Mordecai The Sacred Order Force Support Epic Accuracy 40
Place: All battles
Sabrael the Distant High Elves Spirit Support Mythical Speed 33%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Mordecai 60 6 13545 1244 1156 100 15 50 30 0
Sabrael the Distant 60 6 23790 +10245 1046 -198 1222 +66 113 +13 15 50 30 20 +20

Skills comparison

Mordecai

Purgatory

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Formula: 0.1*MAX_STAMINA
Attacks 1 enemy. Has a 30% chance of decreasing the target’s Turn Meter by 10%. Has a 60% instead if the target is under a [HP Burn] debuff.

Time's Undoing

Formula: 0.15*MAX_STAMINA
Formula: 0.15*MAX_STAMINA
Has a 75% chance of decreasing the Turn Meters of all enemies by 15%. Fills the Turn Meters of all allies by 15%.
Cooldown: 4

Heavenly Flames

Has a 75% chance of placing a [HP Burn] debuff on all enemies for 2 turns. Places a 50% [Increase ATK] buff on all allies for 3 turns.
Cooldown: 5
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Sabrael the Distant

Hypnotic Bladework

Formula: 4*ATK
[Active Effect] Attacks 1 enemy. Places a [Sleep] debuff on the target for 1 turn. [Passive Effect] Instantly activates this skill against the enemy with the highest Turn Meter whenever an enemy's Turn Meter is increased by a skill. Occurs once per turn.

Perfection In Motion

Formula: 2.2*ATK
Attacks all enemies 2 times. Each hit steals all buffs from all enemies. Then applies a [Buff Spread] effect, taking all buffs from this Champion and placing them on all allies.
Cooldown: 4

Sneer of Disdain

Formula: 2.2*ATK
Formula: 0.3*MAX_STAMINA
Attacks all enemies 2 times. Each hit increases the cooldown of 1 of each enemy’s skills to the maximum. Also decreases the Turn Meters of all enemies by 30%. Then grants an Extra Turn.
Cooldown: 5

Metamorph

Formula: 1
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Cooldown: 4

Is That... It? [P]

Formula: -DMG_MUL
Formula: 0.03*DMG_MUL*HeroCounterWithId(1)
Formula: HeroCounterWithId(1)+1
This Champion receives no damage when attacked by enemies, including Bosses and their minions, out of their active turn. All allies except this Champion deal 3% more damage for each enemy skill that has had its cooldown increased by this Champion (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.