Mother Superior vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Mother Superior The Sacred Order Spirit Support Rare Speed 13%
Place: All battles
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Mother Superior 60 6 16350 991 947 103 15 50 30 0
Genzin 60 6 17505 +1155 1553 +562 859 -88 100 -3 15 63 +13 30 0

Skills comparison

Mother Superior

Lightning Sanction

Formula: 3.5*ATK
Attacks 1 enemy. Has a 35% chance of placing a 25% [Decrease ATK] debuff for 2 turns.

Fill With Blessing

Formula: 0.3*HP
Heals an ally by 30% of this Champion’s MAX HP. Places a [Shield] buff equal to any surplus heal for 2 turns if the target is fully healed by this Skill.
Cooldown: 4

Brim With Life

Places a 7.5% [Continuous Heal] buff on all allies for 2 turns. Places a [Shield] buff equal to 10% of the target’s HP on all allies for 2 turns If an ally’s HP is full.
Cooldown: 5
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]