Narma the Returned vs Amoch the First Satrap

Overall comparison

HERO Fraction Element Type Rarity Aura
Narma the Returned Knight Revenant Magic Support Legendary Accuracy 80
Place: Dungeons
Amoch the First Satrap Lizardmen Magic Support Legendary HP 28%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Narma the Returned 60 6 19815 1002 1255 105 15 50 30 20
Amoch the First Satrap 60 6 21645 +1830 870 -132 1266 +11 100 -5 15 50 40 +10 20

Skills comparison

Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: 0.25*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns. Then instantly activates all [Poison] debuffs on all enemies. Heals all allies by 25% of this Champion's MAX HP.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns. If the initial target is already under 3 or more debuffs, places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 3 turns instead.
Cooldown: 5

Caustic Rebuttal [P]

Formula: (EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)<5)*(-0.05*DMG_MUL)*EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)+(EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)>=5)*(-0.25*DMG_MUL)
Whenever an ally is attacked, has a 25% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%. Enemies under [Poison] debuffs inflict 5% less damage per each [Poison] debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.
Amoch the First Satrap

Satrap's Secrets

Formula: 5.5*ATK
Attacks 1 enemy. Has a 100% chance of stealing 1 random buff from the target. Also has a 50% chance of placing a [Leech] debuff for 2 turns.

Dragonkin Knowledge

Formula: 6.5*ATK
Formula: 0.05*HP*AppliedDebuffsCountEnemyTeamCurrentTurn
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease RES] debuff, a [Pain Link] debuff, and a 30% [Decrease SPD] debuff for 2 turns. These debuffs are protected when placed on Bosses. Heals all allies by 5% of this Champion’s MAX HP for each debuff placed.
Cooldown: 4

Ward of the Heritage

Formula: (0.15*HP)+(0.03*HP*REL_TRG_DEBUFF_COUNT)
Places a [Block Debuffs] buff on all allies for 2 turns. Heals all allies by 15% of this Champion's MAX HP. Heals each ally by an additional 3% for each debuff on them. Removes any debuffs from allies negatively affecting stats, and replaces them with their mirrored buff equivalent, such as [Decrease ATK] being replaced with [Increase ATK]. Debuffs such as [Block Buffs], [Heal Reduction] and [Weaken] will be replaced with [Block Debuffs], [Continuous Heal] and [Strengthen] buffs respectively. Does not convert [Decrease C. RATE] and [Decrease C. DMG] debuffs into [Increase C. RATE] and [Increase C. DMG] buffs respectively.
Cooldown: 6

Resilient Caste [P]

Formula: HeroCounterWithId(1)+1
Formula: 0.1*B_HP*HeroCounterWithId(1)
Increases this Champion’s MAX HP by 10% whenever this Champion heals themselves using a skill (stacks up to 50%).