Narma the Returned vs Bambus Fourleaf

Overall comparison

HERO Fraction Element Type Rarity
Narma the Returned Knight Revenant Magic Support Legendary
Bambus Fourleaf Skinwalkers Magic Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Narma the Returned 60 6 19815 1002 1255 105 15 50 30 20
Bambus Fourleaf 60 6 21480 +1665 870 -132 1277 +22 110 +5 15 50 30 20

Skills comparison

Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: 0.25*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns. Then instantly activates all [Poison] debuffs on all enemies. Heals all allies by 25% of this Champion's MAX HP.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns. If the initial target is already under 3 or more debuffs, places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 3 turns instead.
Cooldown: 5

Caustic Rebuttal [P]

Formula: (EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)<5)*(-0.05*DMG_MUL)*EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)+(EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)>=5)*(-0.25*DMG_MUL)
Whenever an ally is attacked, has a 25% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%. Enemies under [Poison] debuffs inflict 5% less damage per each [Poison] debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.
Bambus Fourleaf

Bamboo Splinter

Formula: 3.8*ATK
Formula: 5.6*ATK
Attacks 1 enemy. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Will attack all enemies instead if the initial target is under 2 or more debuffs. This attack has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Then places a [Sleep] debuff on this Champion for 1 turn. This debuff cannot be blocked or resisted.

Grovetender

Formula: 5.6*ATK
Formula: 0.03*TRG_SHIELDS_SUM_VALUE*totalDecreasedTurnsCountBySkill
Attacks all enemies. Before attacking, places a [Shield] buff on all allies equal to 30% of this Champion's MAX HP for 2 turns. Also increases the duration of all buffs on all allies by 1 turn. After attacking, has a 75% chance of decreasing the duration of all enemy buffs by 1 turn, even if the attack lands as a weak hit. Also increases the value of any [Shield] buffs on all allies by 3% for each enemy buff that had its duration decreased by this skill. Then places a [Sleep] debuff on this Champion for 1 turn. This debuff cannot be blocked or resisted.
Cooldown: 4

Dream Sight

Target an enemy. First, places a 50% [Increase ACC] buff and a 50% [Increase ATK] buff on all allies for 2 turns. Then, has a 75% chance of placing an [Enfeeble] debuff and a 50% [Decrease ACC] debuff on all enemies for 2 turns. The [Enfeeble] debuff cannot be placed on Bosses. Has a 75% chance of placing a 50% [Decrease ATK] debuff on Bosses for 2 turns instead. Finally, places a [Sleep] debuff on this Champion for 1 turn. This debuff cannot be blocked or resisted.
Cooldown: 4

Sleeping Sage [P]

[Passive Effect] Has a 75% chance of transferring any debuffs placed on an ally to this Champion while they are under a [Sleep] debuff. Will not transfer [Block Revive], [Stun], [Freeze], [Fear], [True Fear], [Provoke], [Petrification], and [Sheep] debuffs. At the start of this Champion's turn, remove any [Sleep] debuffs from this Champion. [Active Effect] Transfers all debuffs from this Champion to the enemy with the highest RES if a [Sleep] debuff was removed from this Champion by this Champion's passive skill or by an enemy attack. This effect cannot be resisted or blocked.