Narma the Returned vs Dracomorph

Overall comparison

HERO Fraction Element Type Rarity
Narma the Returned Knight Revenant Magic Support Legendary
Dracomorph Lizardmen Magic Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Narma the Returned 60 6 19815 1002 1255 105 15 50 30 20
Dracomorph 60 6 15195 -4620 1520 +518 1046 -209 98 -7 15 63 +13 30 10 -10

Skills comparison

Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: 0.25*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns. Then instantly activates all [Poison] debuffs on all enemies. Heals all allies by 25% of this Champion's MAX HP.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns. If the initial target is already under 3 or more debuffs, places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 3 turns instead.
Cooldown: 5

Caustic Rebuttal [P]

Formula: (EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)<5)*(-0.05*DMG_MUL)*EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)+(EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)>=5)*(-0.25*DMG_MUL)
Whenever an ally is attacked, has a 25% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%. Enemies under [Poison] debuffs inflict 5% less damage per each [Poison] debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.
Dracomorph

Seeping Pain

Formula: 3.5*ATK
Formula: EXCESSIVE_DAMAGE*3
Formula: 0.1*DMG_MUL*TRG_DEBUFF_COUNT
Attacks 1 enemy. Damage increases by 10% for each debuff on the target. Will attack 1 random enemy with any surplus damage if the target is killed. Damage inflicted is equal to triple the surplus damage. The surplus damage cannot be critical.

Poison Jaws

Formula: 1.3*ATK
Attacks 4 times at random. Each hit places a 5% [Poison] debuff for 3 turns.
Cooldown: 4

Baleful Eye

Places a 25% [Weaken] debuff and a 60% [Decrease DEF] debuff on all enemies for 2 turns.
Cooldown: 5
-