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Narma the Returned vs Skartorsis

Overall comparison

HERO Fraction Element Type Rarity
Narma the Returned Knight Revenant Magic Support Legendary
Skartorsis Undead Hordes Force Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Narma the Returned 60 6 19815 1002 1255 100 15 50 30 20
Skartorsis 60 6 20145 +330 859 -143 1376 +121 109 +9 15 50 40 +10 0 -20

Skills comparison

Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 40% chance of increasing the duration of 3 random debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: (0.15+0.02*EffectsAppliedOnRelationTargetCountOfKind(ContinuousDamage_KindId))*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also heals all allies by 15% of this Champion’s MAX HP. The heal increases by 2% for each [Poison] debuff on the target.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns.
Cooldown: 6
Skartorsis

Hand of Doom

Formula: 4*ATK
Attacks all enemies. Has a 30% chance of stealing 1 random buff from each enemy.

Command

Places a 50% [Increase ATK] buff and a 30% [Increase C. RATE] buff on all allies for 2 turns.
Cooldown: 4

Rebirth

Formula: 0.25*REL_TRG_HP+0.05*REL_TRG_HP*unappliedStatusEffectsCount
Formula: 0.1*MAX_STAMINA+0.1*MAX_STAMINA*unappliedStatusEffectsCount
Removes all debuffs from all allies, then heals them and fills their Turn Meters. The amount by which each ally is healed increases according to the number of debuffs removed from them. The amount by which each ally's Turn Meter is filled increases according to the number of debuffs removed from them.
Cooldown: 6