Ninja vs Wight Queen Ankora

Overall comparison

HERO Fraction Element Type Rarity Aura
Ninja Shadowkin Magic Attack Legendary -
Wight Queen Ankora Knight Revenant Magic Support Legendary Speed 19%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Ninja 60 6 16845 1509 947 100 15 63 30 10
Wight Queen Ankora 60 6 20805 +3960 980 -529 1211 +264 111 +11 15 50 -13 40 +10 0 -10

Skills comparison

Ninja

Shatterbolt

Formula: 3.7*ATK
Formula: 0.15*MAX_STAMINA
Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also fills this Champion's Turn Meter by 15% when used against Bosses.

Hailburn

Formula: 2*ATK
Formula: 2*ATK
Formula: 2*ATK
Attacks 3 times at random. Each hit has a 75% chance of placing a [HP Burn] debuff for 3 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns. When used against Bosses, will instantly activate any [HP Burn] debuffs, including [HP Burn] debuffs placed by this Skill.
Cooldown: 4

Cyan Slash

Formula: 3*ATK
Formula: 3.95*ATK
Attacks all enemies. Has a 75% chance of placing a [Freeze] debuff for 1 turn. When targeting a Boss, will only attack the Boss (not all enemies) and will ignore 50% of the target's DEF. Will also decrease the cooldown of the Hailburn skill by 1 turn.
Cooldown: 5

Escalation [P]

Formula: B_ATK*0.1*producerComboCounterOnHeroes+B_ATK*0.2*producerComboCounterOnBosses
Formula: B_CRD*0.05*producerComboCounterOnHeroes+B_CRD*0.1*producerComboCounterOnBosses
Increases Ninja's ATK by 10% (up to 100%) and C. DMG by 5% (up to 25%) each time a single enemy is hit by all three of Ninja's active skills in a single Round. This effect is multiplicative, & can occur multiple times against the same enemy. When fighting Bosses, will increase Ninja's ATK by 20% (up to 100%) and C. DMG by 10% (up to 25%) instead.
Wight Queen Ankora

Necrobolt

Formula: 5.6*ATK
Formula: 0.1*HP
Formula: 0.1*HP
Formula: 0.1*HP
Attacks 1 enemy. Has a 30% chance of decreasing the cooldown of a random ally’s skill by 2 turns (except this Champion). If Wight King Narses is on the same team and has any active skills on cooldown, decreases the cooldown of one of their skills by 2 turns. If Wight King Narses is on the same team and has no active skills on cooldown, decreases the cooldown of a random ally’s skill by 2 turns (except this Champion). If the cooldown on a skill is fully reset, also heals that ally by 10% of this Champion’s MAX HP.

Shield of Emaria

Formula: 0.1*MAX_STAMINA
Removes all debuffs from all allies, and places a [Shield] buff on them equal to 25% of this Champion's MAX HP for 2 turns. If Wight King Narses is on the same team, also places a 25% [Strengthen] buff on all allies for 2 turns. Then, fills the Turn Meters of all allies by 10%.
Cooldown: 4

Rise, My Love

Formula: ((skillTargetId==targetId)&&(targetBaseTypeId!=8660))*0.5*TRG_HP+((skillTargetId==targetId)&&(targetBaseTypeId==8660))*0.75*TRG_HP
Formula: (relationTargetBaseTypeId!=8660)*0.75*MAX_STAMINA+(relationTargetBaseTypeId==8660)*1*MAX_STAMINA
Formula: 0.1*MAX_STAMINA
Formula: 0.2*MAX_STAMINA
Revives a dead ally with 50% HP and 75% Turn Meter. Resets the cooldowns of the revived ally’s skills. If the target is Wight King Narses, revives them with 75% HP and 100% Turn Meter instead. After the revival, decreases the Turn Meters of all enemies by 10%. If Wight King Narses is revived, decreases the Turn Meters of all enemies by 20% instead. This effect cannot be resisted.
Cooldown: 5

Queen Consort [P]

Formula: 0.5*MAX_STAMINA
Formula: 0.5*MAX_STAMINA
Whenever an enemy tries to place a [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuff on the ally with the highest C. DMG., transfer those debuffs to this Champion instead. Fills the Turn Meter of this Champion by 50% if this Champion misses their turn due to one of these debuffs. At the start of this Champion's turn, remove any [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuffs from this Champion, if Wight King Narses is on the same team. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Cooldown: 3