Nobel vs Coldheart

Overall comparison

HERO Fraction Element Type Rarity
Nobel Shadowkin Force Attack Legendary
Coldheart Dark Elves Void Attack Rare

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Nobel 60 6 14865 1553 1035 98 15 63 30 10
Coldheart 60 6 13710 -1155 1376 -177 738 -297 94 -4 15 57 -6 30 0 -10

Skills comparison

Nobel

Smell Fear

Formula: 3.9*ATK
Attacks 1 enemy. Has a 40% chance of decreasing the duration of 2 random buffs on the target by 1 turn. If the target is under a [Fear] or [True Fear] debuff, decreases the duration of all of the target's buffs by 1 turn instead.

Harbinger

Formula: 4.82*ATK
Formula: 0.25*MAX_STAMINA
Attacks 1 enemy. Will ignore 30% of the target's DEF. Before attacking, if the target is under a [Fear] or [True Fear] debuff, places a 50% [Increase ATK] buff on this Champion for 2 turns. After attacking, if the target is under a [Fear] or [True Fear] debuff, decreases the cooldown of the Dismay skill by 1 turn. Then fills this Champion's Turn Meter by 25%.
Cooldown: 3

Dismay

Formula: 4*ATK
Formula: 0.5*REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Has a 75% chance of stealing 50% of the target's current Turn Meter. If this attack kills a target under a [Fear] or [True Fear] debuff, decrease the cooldown of the Harbinger skill by 1 turn.
Cooldown: 4

Desolation [P]

Whenever an enemy's Turn Meter is reduced by any Champion, has a 20% chance of placing a [Fear] debuff on that enemy for 1 turn.
Coldheart

Flurry of Arrows

Formula: 0.7*ATK
Attacks 4 times at random. Each hit has a 25% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Art of Pain

Formula: 3.3*ATK
Attacks all enemies. Has a 30% chance of placing a 50% [Decrease ACC] debuff for 1 turn. Places a 5% [Poison] debuff for 2 turns if the target is under a [Heal Reduction] debuff.
Cooldown: 4

Heartseeker

Formula: TRG_HP*0.1+ATK*1.7
Formula: MAX_STAMINA
Attacks 1 enemy. Decreases the target's Turn Meter by 100%. Has an extra 30% chance of inflicting a critical hit. Damage increases according to enemy MAX HP.
Cooldown: 5
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See also