Oathbound vs Genzin

Overall comparison

HERO Fraction Element Type Rarity
Oathbound Banner Lords Force Defence Epic
Genzin Shadowkin Spirit Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Oathbound 60 6 18330 782 1299 95 15 50 40 0
Genzin 60 6 17505 -825 1553 +771 859 -440 100 +5 15 63 +13 30 -10 0

Skills comparison

Oathbound

Shatter

Formula: 1.5*ATK+2.7*DEF
Attacks 1 enemy. Has a 20% chance of placing a [Freeze] debuff for 1 turn. Damage inflicted is proportional to DEF.

Subjugate

Formula: 4*DEF
Formula: 0.2*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has a 55% chance of decreasing each target's Turn Meter by 20%.
Cooldown: 3

Intimidate

Formula: 1.65*DEF
Attacks at random 4 times. Each attack has a 30% chance of placing a [Block Active Skills] debuff for 2 turns. The chance of the [Block Active Skills] debuff increases to 100% if the target is under a [Decrease ATK] debuff.
Cooldown: 5
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Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]