Ogryn Jailer vs Armanz the Magnificent

Overall comparison

HERO Fraction Element Type Rarity Aura
Ogryn Jailer Ogryn Tribes Force Attack Rare Accuracy 20
Place: Dungeons
Armanz the Magnificent Barbarians Magic Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Ogryn Jailer 60 6 11235 1299 980 99 15 57 30 0
Armanz the Magnificent 60 6 19320 +8085 1167 -132 1123 +143 108 +9 15 50 -7 30 20 +20

Skills comparison

Ogryn Jailer

Lockdown

Formula: 4.5*ATK
Attacks 1 enemy. Has a 40% chance of removing 1 random buff from the target.

Confiscate

Formula: 6*ATK
Formula: 6*ATK
Attacks 1 enemy. Has a 40% chance of stealing 2 random buffs from the target. Places an extra hit if any buff is stolen.
Cooldown: 4

Reprisal

Formula: 6.2*ATK
Formula: 0.2*DMG_MUL
Attacks 1 enemy. Damage increases by 20% if the target has no active buffs.
Cooldown: 5
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Armanz the Magnificent

Wyrd Blade

Formula: 4*ATK
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Greatest Hits

Formula: 4.2*ATK
Formula: REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Cooldown: 4

For My Next Trick!

Formula: 1
Formula: 0.05*MAX_STAMINA*unappliedBuffsCountFromEnemyTeamByRelation
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Cooldown: 5

Master of Ceremonies [P]

Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.