Old Ghrukkus vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Old Ghrukkus Ogryn Tribes Force Support Epic Speed 24%
Place: Dungeons
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Old Ghrukkus 60 6 17010 1079 1090 98 15 50 30 15
Genzin 60 6 17505 +495 1553 +474 859 -231 100 +2 15 63 +13 30 0 -15

Skills comparison

Old Ghrukkus

Beating Staff

Formula: 1.3*ATK
Attacks 1 enemy 3 times. Each hit has a 15% chance of placing a [Leech] debuff for 2 turns.

Toe the Line

Formula: 6.2*ATK
Formula: 0.3*MAX_STAMINA
Attacks 1 enemy. Has a 60% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also has a 40% chance of decreasing the target’s Turn Meter by 30%.
Cooldown: 4

Harsh Discipline

Formula: 4.25*ATK
Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK] debuff and a 100% [Heal Reduction] debuff for 2 turns.
Cooldown: 4
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]