Pestilus vs Genzin

Overall comparison

HERO Fraction Element Type Rarity
Pestilus Knight Revenant Spirit Support Epic
Genzin Shadowkin Spirit Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Pestilus 60 6 20145 848 1112 94 15 50 30 15
Genzin 60 6 17505 -2640 1553 +705 859 -253 100 +6 15 63 +13 30 0 -15

Skills comparison

Pestilus

Blood Call

Formula: 1.8*ATK
Formula: 1.8*ATK
Attacks 2 times at random. Has a 30% chance of placing a [Leech] debuff for 2 turns.

Flames Within

Formula: 5*ATK
Formula: 0.15*TRG_HP
Formula: 0.15*MAX_STAMINA
Attacks 1 enemy. Has a 50% chance of placing a [HP Burn] debuff for 2 turns. Heals all allies by 15% of their MAX HP if the [HP Burn] debuff is placed. Fills the Turn Meters of all allies by 15% if the [HP Burn] debuff is not placed.
Cooldown: 4

Battle Weirding

Places a 50% [Increase ACC] buff and a 30% [Increase C. DMG] buff on all allies for 2 turns.
Cooldown: 5
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Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]