Preserver vs Ruel the Huntmaster

Overall comparison

HERO Fraction Element Type Rarity Aura
Preserver Banner Lords Force Defence Rare HP 17%
Place: All battles
Ruel the Huntmaster Dark Elves Spirit Attack Legendary Crit rate 20%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Preserver 60 6 16350 771 1167 102 15 50 40 0
Ruel the Huntmaster 60 6 13545 -2805 1696 +925 980 -187 97 -5 15 63 +13 30 -10 10 +10

Skills comparison

Preserver

Exhausting Assault

Formula: 5.5*ATK
Attacks 1 enemy 2 times. Has a 15% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Recuperate

Places a 7.5% [Continuous Heal] buff and a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is proportional to this Champion's MAX HP.
Cooldown: 4

Ice Blow

Formula: 6.7*ATK
Attacks 1 enemy. Has a 75% chance of placing a [Freeze] debuff for 1 turn.
Cooldown: 5
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Ruel the Huntmaster

Vile Arrows

Formula: 3.2*ATK
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Transfers a random debuff from this Champion to the target if the target is under a [Hex] debuff.

Unleash the Hunt

Formula: 3*ATK
Formula: 3*ATK
Formula: -0.25
Formula: -0.25
Attacks all enemies. Places an extra hit on enemies under [Hex] debuffs. Will ignore 25% of each target's DEF if there are 4 or more enemies under [Hex] debuffs.
Cooldown: 4

Stalk Prey

Formula: 0.5*MAX_STAMINA
Places a 50% [Increase ACC] buff on all allies for 2 turns, then places a [Hex] debuff on all enemies for 2 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns and fills this Champion's Turn Meter by 50%.
Cooldown: 6

Marked Quarry

Formula: -0.05*TRG_B_SPD*TargetHasEffectOfKind(Mark_KindId)
Formula: -0.1*TRG_B_RES*TargetHasEffectOfKind(Mark_KindId)
Formula: 0.1*DMG_MUL
Formula: -0.3*BaseHealMultiplier
Decreases the SPD of enemies under [Hex] debuffs by 5% and decreases the RES of those enemies by 10%. Also increases the damage enemies under [Hex] debuffs receive by 10% and decreases the value of heals they receive by 30%. These effects do not stack if there are multiple Ruels on the same team.