Purgator vs Ruel the Huntmaster

Overall comparison

HERO Fraction Element Type Rarity Aura
Purgator The Sacred Order Magic Attack Rare -
Ruel the Huntmaster Dark Elves Spirit Attack Legendary Crit rate 20%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Purgator 60 6 13380 1409 727 94 15 57 30 0
Ruel the Huntmaster 60 6 13545 +165 1696 +287 980 +253 97 +3 15 63 +6 30 10 +10

Skills comparison

Purgator

Doom Inescapable

Formula: 1.5*ATK
Attacks 1 enemy 2 times. Will ignore [Shield] buffs.

Great Purge

Formula: 3.2*ATK
Formula: 0.1*DMG_MUL*DEBUFF_COUNT
Attacks all enemies. Inflicts 10% extra C. DMG for each debuff on this Champion. Stacks up to 50%.
Cooldown: 4

Humble the Heathen

Formula: 5*ATK
Formula: 0.2*DEALT_DMG
Attacks 1 enemy. Destroys the target’s MAX HP by 20% of the damage inflicted.
Cooldown: 5
-
Ruel the Huntmaster

Vile Arrows

Formula: 3.2*ATK
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Transfers a random debuff from this Champion to the target if the target is under a [Hex] debuff.

Unleash the Hunt

Formula: 3*ATK
Formula: 3*ATK
Formula: -0.25
Formula: -0.25
Attacks all enemies. Places an extra hit on enemies under [Hex] debuffs. Will ignore 25% of each target's DEF if there are 4 or more enemies under [Hex] debuffs.
Cooldown: 4

Stalk Prey

Formula: 0.5*MAX_STAMINA
Places a 50% [Increase ACC] buff on all allies for 2 turns, then places a [Hex] debuff on all enemies for 2 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns and fills this Champion's Turn Meter by 50%.
Cooldown: 6

Marked Quarry

Formula: -0.05*TRG_B_SPD*TargetHasEffectOfKind(Mark_KindId)
Formula: -0.1*TRG_B_RES*TargetHasEffectOfKind(Mark_KindId)
Formula: 0.1*DMG_MUL
Formula: -0.3*BaseHealMultiplier
Decreases the SPD of enemies under [Hex] debuffs by 5% and decreases the RES of those enemies by 10%. Also increases the damage enemies under [Hex] debuffs receive by 10% and decreases the value of heals they receive by 30%. These effects do not stack if there are multiple Ruels on the same team.