Quargan the Crowned vs Rugnor Goldgleam

Overall comparison

HERO Fraction Element Type Rarity Aura
Quargan the Crowned Lizardmen Spirit Support Epic -
Rugnor Goldgleam Dwarves Void Attack Epic Attack 35%
Place: Doom tower

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Quargan the Crowned 60 6 17670 903 1222 103 15 50 30 0
Rugnor Goldgleam 60 6 16680 -990 1409 +506 782 -440 99 -4 15 60 +10 30 0

Skills comparison

Quargan the Crowned

Nature's Cycle

Formula: 4*ATK
Attacks 1 enemy. Has a 30% chance of increasing the duration of a random buff on a random ally by 1 turn.

Overgrowth

Formula: 0.15*TRG_HP
Heals all allies by 15% of their MAX HP and places a [Shield] buff equal to 15% of their MAX HP on all allies for 2 turns.
Cooldown: 4

Attunement

Formula: 0
Places a [Perfect Veil] buff and a 50% [Increase ATK] buff for 2 turns on all allies whose ATK is higher than their DEF. Places a [Block debuffs] buff for 1 turn and a 60% [Increase DEF] buff for 2 turns and on all allies whose DEF is higher than their ATK.
Cooldown: 6
-
Rugnor Goldgleam

Thirsty Axe

Formula: 3.7*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Leech] debuff for 2 turns.

Gold-Mad Frenzy

Formula: 0.15*HP
Formula: 0.75*MAX_STAMINA
Sacrifices HP equal to 15% of this Champion's MAX HP, then fills this Champion's Turn Meter by 75% and places a [Shield] buff on this Champion equal to 20% of their MAX HP for 3 turns. The [Shield] buff cannot be removed. The HP sacrifice will happen even if it kills this Champion, and will ignore [Shield] and [Block Damage] buffs.
Cooldown: 4

Gleam of Avarice

Formula: 6*ATK
Places a 50% [Increase ATK] buff on this Champion for 2 turns, then attacks 1 enemy. Has a 75% chance of placing a 25% [Weaken] debuff on the target for 2 turns. Also has a 75% chance of placing a 60% [Decrease DEF] debuff on the target for 2 turns before attacking.
Cooldown: 5

Dire Grudge [P]

Decreases the cooldown of this Champion's Gleam of Avarice skill by 1 turn every time this Champion loses 15% HP. The HP loss is accumulated and tracked over multiple turns, attacks, or hits, and is not affected by healing or other HP increases.