Raf-Matab vs Togron the Conjoined

Overall comparison

HERO Fraction Element Type Rarity Aura
Raf-Matab Barbarians Spirit HP Legendary Resist 60
Place: All battles
Togron the Conjoined Ogryn Tribes Void Support Legendary Speed 20%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Raf-Matab 60 6 22965 870 1178 97 15 50 50 10
Togron the Conjoined 60 6 21315 -1650 958 +88 1200 +22 110 +13 15 50 40 -10 0 -10

Skills comparison

Raf-Matab

Elderspear

Formula: 0.22*HP
Attacks 1 enemy. Has a 50% chance of increasing the cooldown of one of the target’s skills by 2 turns at random. The chance increases to 100% if the target has 50% HP or less.

Stampede

Formula: 0.25*HP
Attacks all enemies. Has a 75% chance of placing a [Provoke] debuff for 1 turn. Also places a [Block Damage] buff on this Champion for 1 turn.
Cooldown: 4

Shield of the Clans

Places a 50% [Increase RES] buff and a 30% [Reflect Damage] buff on all allies for 2 turns.
Cooldown: 5

Brawny Surge [P]

Formula: 50
This Champion’s RES is increased by 50 whenever their active skills are not on cooldown.
Togron the Conjoined

Mash and Mangle

Formula: 5.7*ATK
Attacks 1 enemy. Has a 70% chance of applying a [Buff Spread] effect, taking 1 random buff from each ally and placing it on all allies.

Grub's Up!

Formula: 0.2*HP
Heals all allies by 20% of this Champion's MAX HP. Places a 30% [Increase SPD] buff on all allies for 2 turns. Also places a 15% [Continuous Heal] buff and a [Block Debuffs] buff on all allies for 2 turns.
Cooldown: 5

Brothers' Generosity

Formula: (0.2+0.02*removedEffectsCount)*MAX_STAMINA
Removes all debuffs from all allies. Increases the Turn Meters of all allies by 20% plus an additional 2% for each debuff removed. Then places a 50% [Increase ACC] buff on all allies for 2 turns.
Cooldown: 5

Fill Your Bellies [P]

Formula: !targetIsBoss*CooldownableSkillsUsedCountCurrentRoundByHero(producerId)*0.1*TRG_B_HP
Formula: !targetIsBoss*CooldownableSkillsUsedCountCurrentRoundByHero(targetId)*0.05*TRG_B_HP
Formula: 0.1*DMG_MUL
Formula: 0.2*DMG_MUL
Increases allies' damage dealt by 10% if they currently have less HP than their target. If an ally's HP is equal to or greater than their target's, increases their damage dealt by 20% instead. Increases this Champion's and each ally's MAX HP by 10% every time this Champion uses an active skill (stacks up to 50%). Resets each Round. Also increases each ally's MAX HP by 5% every time they use an active skill (stacks up to 50%). Resets each Round. Will not increase the MAX HP of Bosses.