Raglin vs Leorius the Proud

Overall comparison

HERO Fraction Element Type Rarity Aura
Raglin Banner Lords Void Support Legendary Defence 33%
Place: All battles
Leorius the Proud Skinwalkers Void Attack Legendary Crit rate 24%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Raglin 60 6 20310 1156 1068 104 15 50 50 0
Leorius the Proud 60 6 18495 -1815 1409 +253 936 -132 106 +2 15 63 +13 30 -20 0

Skills comparison

Raglin

Repent

Formula: 1.6*ATK
Formula: 0.15*MAX_STAMINA
Attacks 1 enemy 3 times. Fills the Turn Meter of 3 random allies by 15%. Allies can only have their Turn Meter filled once per turn by this Skill.

Mercy

Formula: (4*ATK)+(0.2*HP)
Removes all debuffs from all allies, and places a 50% [Increase ACC] buff and a 50% [Increase ATK] buff on all allies for 2 turns. Then heals all allies. The value of the heal is proportional to this Champion's ATK and HP.
Cooldown: 4

Miracle

Formula: 0.75*TRG_HP
Formula: MAX_STAMINA
Revives an ally with 75% HP and 100% Turn Meter. Also decreases the cooldowns of all the revived ally's skills by 3 turns.
Cooldown: 3

Blessed Invocation [P]

This Champion is immune to [Block Active Skills] debuffs and cooldown increasing effects.
Leorius the Proud

Lion's Twinclaws

Formula: 1.65*ATK
Formula: 0.2*DMG_MUL
Attacks 1 enemy 2 times. Each hit has a 60% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Damage increases by 20% if the target has less than 60% HP.

Rage of the Pride

Formula: 2*ATK
Attacks all enemies 2 times. [Passive Effect] This Champion is immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification] debuffs when this Skill is not on cooldown.
Cooldown: 3

Awesome Roar

Formula: 3.85*ATK
Attacks all enemies. Has an 80% chance of placing a [True Fear] debuff for 1 turn. Before attacking, has an 80% chance of placing a 25% [Weaken] debuff on all enemies for 2 turns.
Cooldown: 4

True Grit [P]

Formula: DMG_MUL*(1-HP_PERC)
[Active Effect] Instantly places an [Unkillable] buff on this Champion for 1 turn before receiving a fatal hit. [Passive Effect] Damage increases as the Champion's HP decreases (by 1% for every 1% of HP lost).
Cooldown: 4