Rearguard Sergeant vs Togron the Conjoined

Overall comparison

HERO Fraction Element Type Rarity Aura
Rearguard Sergeant Dwarves Force Defence Epic HP 33%
Place: All battles
Element: Force
Togron the Conjoined Ogryn Tribes Void Support Legendary Speed 20%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Rearguard Sergeant 60 6 18495 859 1211 97 15 50 75 0
Togron the Conjoined 60 6 21315 +2820 958 +99 1200 -11 110 +13 15 50 40 -35 0

Skills comparison

Rearguard Sergeant

Crushing Impact

Formula: 4*DEF
Attacks 1 enemy. Has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Flail Master

Formula: 3.6*DEF
Formula: 0.25*DEALT_DMG
Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Heals this Champion by 25% of the damage inflicted.
Cooldown: 4

Fend Them Off

Places a 50% [Ally Protection] buff and a 15% [Continuous Heal] buff on all allies except this Champion for 2 turns.
Cooldown: 5
-
Togron the Conjoined

Mash and Mangle

Formula: 5.7*ATK
Attacks 1 enemy. Has a 70% chance of applying a [Buff Spread] effect, taking 1 random buff from each ally and placing it on all allies.

Grub's Up!

Formula: 0.2*HP
Heals all allies by 20% of this Champion's MAX HP. Places a 30% [Increase SPD] buff on all allies for 2 turns. Also places a 15% [Continuous Heal] buff and a [Block Debuffs] buff on all allies for 2 turns.
Cooldown: 5

Brothers' Generosity

Formula: (0.2+0.02*removedEffectsCount)*MAX_STAMINA
Removes all debuffs from all allies. Increases the Turn Meters of all allies by 20% plus an additional 2% for each debuff removed. Then places a 50% [Increase ACC] buff on all allies for 2 turns.
Cooldown: 5

Fill Your Bellies [P]

Formula: !targetIsBoss*CooldownableSkillsUsedCountCurrentRoundByHero(producerId)*0.1*TRG_B_HP
Formula: !targetIsBoss*CooldownableSkillsUsedCountCurrentRoundByHero(targetId)*0.05*TRG_B_HP
Formula: 0.1*DMG_MUL
Formula: 0.2*DMG_MUL
Increases allies' damage dealt by 10% if they currently have less HP than their target. If an ally's HP is equal to or greater than their target's, increases their damage dealt by 20% instead. Increases this Champion's and each ally's MAX HP by 10% every time this Champion uses an active skill (stacks up to 50%). Resets each Round. Also increases each ally's MAX HP by 5% every time they use an active skill (stacks up to 50%). Resets each Round. Will not increase the MAX HP of Bosses.