Renegade vs R. Nergigante Archer

Overall comparison

HERO Fraction Element Type Rarity Aura
Renegade Knight Revenant Void Support Rare Resist 40
Place: All battles
R. Nergigante Archer Barbarians Spirit Defence Legendary Defence 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Renegade 60 6 18495 1046 749 95 15 50 30 10
R. Nergigante Archer 60 6 18990 +495 848 -198 1465 +716 101 +6 15 50 40 +10 20 +10

Skills comparison

Renegade

Lingering Pain

Formula: 1.2*ATK+SPD
Attacks 1 enemy. Has a 25% chance of placing a 100% [Heal Reduction] debuff for 1 turn.

Lash Out

Formula: 1.8*ATK
Attacks at random 3 times. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns. Places a 25% [Decrease ACC] debuff for 2 turns if the target has any active buffs.
Cooldown: 3

Sacrificial Ritual

Formula: 0.3*HP
Decreases the cooldown of all ally skills by 2 turns. This skill does not affect this Champion, or other Champions with this skill. This Champion will receive damage equal to 30% of their MAX HP. This will happen even if it kills this Champion. This skill's cooldown cannot be reduced or reset.
Cooldown: 7
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R. Nergigante Archer

Charged Shot

Formula: 3*DEF
Attacks 1 enemy. Places a 50% [Increase ACC] buff on this Champion for 2 turns.

Spinning Shot

Formula: 3.1*DEF
Formula: 0.2*MAX_STAMINA
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn. If the target is a Boss, has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns instead. Also decreases the Turn Meters of enemies under a [Stun] debuff placed by this skill by 20%. Fills the Turn Meters of all allies by 10% if a 30% [Decrease SPD] debuff is placed by this skill instead.
Cooldown: 4

Rapid Shot

Formula: 3*DEF
Attacks all enemies. Places a [Hex] debuff for 2 turns and a [Provoke] debuff for 1 turn. If the target is a Boss, places a [Hex] debuff for 3 turns and a [Provoke] debuff for 2 turns instead.
Cooldown: 4

Nergigante Ambition [P]

Formula: 0.1*TRG_HP
Formula: HeroCounterWithId(1)+1
Formula: 0.05*B_DEF*HeroCounterWithId(1)
Heals all allies by 10% of their MAX HP when attacking enemies under a [Hex] debuff. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Increases this Champion’s DEF by 5% each time this Champion receives a hit from an enemy under a [Hex] debuff (stacks up to 30%).