Rian the Conjurer vs Tuhanarak

Overall comparison

HERO Fraction Element Type Rarity Aura
Rian the Conjurer Dark Elves Force Support Epic Accuracy 40
Place: All battles
Tuhanarak Barbarians Void Support Legendary Accuracy 70
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Rian the Conjurer 60 6 17010 1002 1167 98 15 50 30 15
Tuhanarak 60 6 21645 +4635 859 -143 1277 +110 106 +8 15 50 30 20 +5

Skills comparison

Rian the Conjurer

Magma Ball

Formula: 4.6*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Block Buffs] debuff for 2 turns.

Sweeping Dismissal

Has a 75% chance of removing all buffs from all enemies. Also has a 75% chance of placing a 25% [Weaken] debuff on all enemies for 2 turns.
Cooldown: 4

Master of Summons

Formula: (skillTargetId==targetId)*0.5*TRG_HP+(skillTargetId!=targetId)*0.3*TRG_HP
Formula: (skillTargetId==targetId)*0.5*MAX_STAMINA+(skillTargetId!=targetId)*0.3*MAX_STAMINA
Revives a dead ally with 50% HP, then fills their Turn Meter by 50%. Will then also place a [Block Debuffs] buff on them for 2 turns. Will also revive Akoth the Seared and Urost the Soulcage with 30% HP if they are on the same team and not the target of the skill. Will then also fill their Turn Meters by 30% after reviving. If either Akoth the Seared or Urost the Soulcage are the target of the skill, that Champion will be revived with 50% HP and 50% Turn Meter, and a [Block Debuffs] buff for 2 turns.
Cooldown: 6
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Tuhanarak

Sun's Kiss

Formula: 4.1*DEF
Attacks 1 enemy. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Places a 15% [Continuous Heal] buff on this Champion for 1 turn. Also places a 15% [Continuous Heal] buff for 1 turn on the ally with the lowest HP.

Radiant Suffering

Formula: 5.6*DEF
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff and a [Block Buffs] debuff for 2 turns. Also applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies.
Cooldown: 4

Desert Fitness

Places a 60% [Increase DEF] buff and a 30% [Increase SPD] buff on all allies for 2 turns.
Cooldown: 5

Inviolable [P]

Removes 1 random debuff from all allies at the start of each turn. Removes 2 random debuffs instead from allies under [Continuous Heal] buffs.