Rian the Conjurer vs Visionary

Overall comparison

HERO Fraction Element Type Rarity Aura
Rian the Conjurer Dark Elves Force Support Epic Accuracy 40
Place: All battles
Visionary Dark Elves Spirit Support Epic Speed 24%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Rian the Conjurer 60 6 17010 1002 1167 98 15 50 30 15
Visionary 60 6 15360 -1650 1277 +275 1002 -165 98 15 50 30 15

Skills comparison

Rian the Conjurer

Magma Ball

Formula: 4.6*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Block Buffs] debuff for 2 turns.

Sweeping Dismissal

Has a 75% chance of removing all buffs from all enemies. Also has a 75% chance of placing a 25% [Weaken] debuff on all enemies for 2 turns.
Cooldown: 4

Master of Summons

Formula: (skillTargetId==targetId)*0.5*TRG_HP+(skillTargetId!=targetId)*0.3*TRG_HP
Formula: (skillTargetId==targetId)*0.5*MAX_STAMINA+(skillTargetId!=targetId)*0.3*MAX_STAMINA
Revives a dead ally with 50% HP, then fills their Turn Meter by 50%. Will then also place a [Block Debuffs] buff on them for 2 turns. Will also revive Akoth the Seared and Urost the Soulcage with 30% HP if they are on the same team and not the target of the skill. Will then also fill their Turn Meters by 30% after reviving. If either Akoth the Seared or Urost the Soulcage are the target of the skill, that Champion will be revived with 50% HP and 50% Turn Meter, and a [Block Debuffs] buff for 2 turns.
Cooldown: 6
Visionary

Ectoplasm

Formula: 3.2*ATK
Formula: 0.15*MAX_STAMINA
Formula: 0.15*MAX_STAMINA
Attacks 1 enemy. Has a 30% chance of decreasing the target’s Turn Meter by 15%. This chance increases to 100% if the target is under a [Decrease C. RATE] debuff or a [Decrease C. DMG] debuff.

Haunt

Formula: 3.3*ATK
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease C. RATE] debuff and a 25% [Decrease C. DMG] debuff on all enemies for 2 turns.
Cooldown: 4

Dark Dealings

Formula: 0.15*MAX_STAMINA
Places a 30% [Increase C. RATE] buff and a 30% [Increase C. DMG] buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 15%.
Cooldown: 4