Ripperfist vs Saito

Overall comparison

HERO Fraction Element Type Rarity Aura
Ripperfist Orcs Void Attack Rare -
Saito Undead Hordes Magic Attack Legendary Attack 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Ripperfist 60 6 13380 1398 738 94 15 57 30 0
Saito 60 6 16185 +2805 1321 -77 1178 +440 102 +8 15 63 +6 30 0

Skills comparison

Ripperfist

Mangler Gauntlet

Formula: 1.46*ATK
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 25% [Decrease ATK] debuff for 2 turns.

Rip to Shreds

Formula: 1.15*ATK
Attacks 1 enemy 3 times. Each hit places a 100% [Heal Reduction] debuff for 2 turns if this Champion has full HP. Each hit places a 50% [Heal Reduction] debuff for 2 turns if this Champion has less than 100% HP.
Cooldown: 4

Bloody Mess [P]

Places a 25% [Increase ATK] buff on this Champion for 1 turn and decreases the cooldown of the Rip to Shreds skill every time this Champion’s HP drops below 50%.
-
Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.