Riscarm vs Quintus the Triumphant

Overall comparison

HERO Fraction Element Type Rarity Aura
Riscarm Banner Lords Spirit Defence Rare Defence 20%
Place: Crypts
Quintus the Triumphant Banner Lords Void Attack Legendary Attack 35%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Riscarm 60 6 16680 705 1211 95 15 50 40 0
Quintus the Triumphant 60 6 15030 -1650 1608 +903 969 -242 105 +10 15 63 +13 30 -10 0

Skills comparison

Riscarm

Thundering Impact

Formula: 3.45*DEF
Attacks 1 enemy. Has a 20% chance of placing a [Stun] debuff for 1 turn.

Tower Above

Formula: 3.8*DEF
Attacks all enemies. Places a [Shield] buff on this Champion for 2 turns equal to 20% of their MAX HP.
Cooldown: 4

Stand Proud

Places a [Counterattack] buff on a target ally for 2 turns. Also places a 30% [Increase DEF] buff on all allies for 2 turns.
Cooldown: 6
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Quintus the Triumphant

Encore Performance

Formula: 1.9*ATK
Formula: 1.9*ATK
Formula: 1.9*ATK
Formula: 1.9*ATK
Attacks 1 enemy. Places an extra hit if the target has no buffs. If this attack is critical, repeats the attack once.

Strip Away

Formula: 5.5*ATK
Formula: 5.5*ATK
Attacks 1 enemy. Removes all buffs, then places a 60% [Decrease DEF] debuff on the target for 2 turns before attacking. These effects cannot be resisted or blocked. Damage inflicted by this skill cannot be decreased by enemy Passive skills or Masteries, except by the Passive skills of Bosses. Damage inflicted by this skill cannot be increased by either this Champion's Masteries or ally Passive skills, except when attacking Bosses. Resets the cooldown of the [Crowd Favorite] skill if this attack kills an enemy.
Cooldown: 4

Crowd Favorite

Formula: 3.8*ATK
Attacks all enemies. Places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 3 turns before attacking. Resets the cooldown of the [Strip Away] skill if this attack kills an enemy.
Cooldown: 4

Percussion [P]

Formula: (0.1*REL_TRG_BUFF_COUNT)*REL_TRG_HP
Each of this Champion’s skills deals additional pure damage. The amount of pure damage dealt is equal to 10% of the target’s MAX HP for each buff on them. The additional pure damage dealt will ignore [Shield] buffs.