Romero vs Saito

Overall comparison

HERO Fraction Element Type Rarity Aura
Romero The Sacred Order Force Defence Epic -
Saito Undead Hordes Magic Attack Legendary Attack 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Romero 60 6 18000 804 1299 99 15 50 45 0
Saito 60 6 16185 -1815 1321 +517 1178 -121 102 +3 15 63 +13 30 -15 0

Skills comparison

Romero

Bring Hope

Formula: 3.7*DEF
Attacks 1 enemy. Places a 7.5% [Continuous Heal] buff on the ally with the lowest HP for 1 turn.

Succor

Places a 15% [Continuous Heal] buff on all allies for 2 turns. Steals 1 buff from each enemy.
Cooldown: 4

Divine Benefaction

Places a [Shield] buff on all allies equal to 25% of their MAX HP for 2 turns. Places a 60% [Increase DEF] buff on this Champion for 2 turns.
Cooldown: 5

Stalwart Partner

Formula: 1.4*DEF
Attacks all enemies 3 times. [Only available when Juliana is on the same team.]
Cooldown: 3
Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.