Roric Wyrmbane vs Defiled Sinner

Overall comparison

HERO Fraction Element Type Rarity Aura
Roric Wyrmbane Barbarians Spirit Attack Legendary Speed 19%
Place: All battles
Defiled Sinner Undead Hordes Force Attack Epic -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Roric Wyrmbane 60 6 14535 1641 969 101 15 63 30 0
Defiled Sinner 60 6 17670 +3135 1222 -419 903 -66 94 -7 15 60 -3 30 0

Skills comparison

Roric Wyrmbane

Wyrmslayer Hammer

Formula: 1.75*ATK
Formula: 0.15*MAX_STAMINA
Attacks 1 enemy 2 times. Each hit has a 40% chance of placing a [Stun] debuff for 1 turn. Each hit will fill this Champion’s Turn Meter by 15% if the target is not under a [Stun] debuff after the hit.

Dragon Rage

Formula: 3.5*ATK
Formula: 0.75*MAX_STAMINA
Attacks 1 enemy. Has an 80% chance of decreasing the target's Turn Meter by 75%. If this skill fully depletes the target's Turn Meter, also has an 80% chance of placing a [Stun] debuff on all other enemies for 1 turn.
Cooldown: 3

Scale Breaker

Formula: 4.7*ATK
Attacks 1 enemy. Will ignore 50% of the target’s DEF. [Passive Effect] Will always use this Skill instead of the default Skill when counterattacking. This Skill will not be blocked by [Block Active Skills] debuffs.
Cooldown: 4

Titan's End [P]

Formula: 0.15*DMG_MUL
Formula: -0.15*DMG_MUL
Immune to [Stun] debuffs. Deals 15% more damage to Bosses and receives 15% less damage from them.
Defiled Sinner

Murderer's Craft

Formula: 3.8*ATK
Formula: 2.5*ATK
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns before attacking. If 5 or more enemies are alive, does the following attack instead: Attacks all enemies. Places a 25% [Increase ATK] buff on this Champion for 2 turns before attacking.

Ripe for Slaughter

Formula: 6.3*ATK
Formula: 0.15*TRG_HP
Attacks 1 enemy. Then attacks all enemies inflicting damage equal to 15% of their MAX HP if the first hit kills an enemy. This second hit cannot be critical.
Cooldown: 4

Corrosive Smog

Formula: 2.9*ATK
Formula: 0.1*aliveEnemiesCount*DMG_MUL
Attacks all enemies. Damage increases by 10% for each enemy alive. Stacks up to 100%.
Cooldown: 6
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