Roxam vs Galkut

Overall comparison

HERO Fraction Element Type Rarity
Roxam Lizardmen Magic Attack Legendary
Galkut Ogryn Tribes Spirit Attack Epic

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Roxam 60 6 16020 1553 958 98 15 63 30 10
Galkut 60 6 11400 -4620 1321 -232 1222 +264 91 -7 15 60 -3 30 0 -10

Skills comparison

Roxam

Chroma Shift

Formula: 3.6*ATK
Formula: 0.1*MAX_STAMINA
Attacks 1 enemy. Has a 50% chance of filling this Champion’s Turn Meter by 10%. Also has a 50% chance of placing a [Perfect Veil] buff on this Champion for 1 turn if this attack is critical.

Jungle Ambush

Formula: 6.1*ATK
Formula: 0.5*MAX_STAMINA
Attacks 1 enemy. Fills this Champion’s Turn Meter by 50%. Has a 75% chance of placing a [Stun] debuff on the target for 1 turn when attacking while under a [Veil] or [Perfect Veil] buff. Has a 75% chance of placing a [Sleep] debuff on the target for 1 turn when attacking without a [Veil] or [Perfect Veil] buff. Places a [Perfect Veil] buff on this Champion for 2 turns after attacking without a [Veil] or [Perfect Veil] buff.
Cooldown: 4

Flicker Step

Formula: 6.4*ATK
Formula: 4*ATK
[While under a [Veil] or [Perfect Veil] buff] Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff. Decreases the cooldown of the Jungle Ambush skill by 2 turns. [While not under a [Veil] or [Perfect Veil] buff] Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff on the target for 2 turns before attacking. Places a [Perfect Veil] buff on this Champion for 2 turns after attacking.
Cooldown: 5

Chameleon [P]

Places a [Block Debuffs] and a 25% [Strengthen] buff on this Champion for 1 turn, and a 15% [Continuous Heal] buff for 2 turns whenever they receive a [Veil] or [Perfect Veil] buff.
Galkut

Mangle Limbs

Formula: 1.85*ATK
Attacks 1 enemy 2 times. Has a 25% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Brutal Battering

Formula: 6.7*ATK
Formula: (-DMG_MUL * 0.25 * RELATED_EFFECT_USED_COUNT_CURRENT_TURN) * (0.25 * RELATED_EFFECT_USED_COUNT_CURRENT_TURN <= 0.75) + (-DMG_MUL * 0.75) * (0.25 * RELATED_EFFECT_USED_COUNT_CURRENT_TURN > 0.75)
Attacks all enemies 1 by 1 in random order. Damage inflicted decreases by 25% after each hit.
Cooldown: 4

Boom Barrage

Formula: 4*ATK
Attacks all enemies. Places a [Bomb] that detonates after 2 turns.
Cooldown: 5
-