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Ruel the Huntmaster vs Errol

Overall comparison

HERO Fraction Element Type Rarity
Ruel the Huntmaster Dark Elves Spirit Attack Legendary
Errol The Sacred Order Force Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Ruel the Huntmaster 60 6 13545 1696 980 97 15 63 30 10
Errol 60 6 16020 +2475 1674 -22 837 -143 104 +7 15 63 30 0 -10

Skills comparison

Ruel the Huntmaster

Vile Arrows

Formula: 3.2*ATK
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Transfers a random debuff from this Champion to the target if the target is under a [Hex] debuff.

Unleash the Hunt

Formula: 3*ATK
Formula: 3*ATK
Formula: -0.25
Formula: -0.25
Attacks all enemies. Places an extra hit on enemies under [Hex] debuffs. Will ignore 25% of each target's DEF if there are 4 or more enemies under [Hex] debuffs.
Cooldown: 4

Stalk Prey

Formula: 0.5*MAX_STAMINA
Places a 50% [Increase ACC] buff on all allies for 2 turns, then places a [Hex] debuff on all enemies for 2 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns and fills this Champion's Turn Meter by 50%.
Cooldown: 6

Marked Quarry

Formula: -0.05*TRG_B_SPD*TargetHasEffectOfKind(Mark_KindId)
Formula: -0.1*TRG_B_RES*TargetHasEffectOfKind(Mark_KindId)
Formula: 0.1*DMG_MUL
Formula: -0.3*BaseHealMultiplier
Decreases the SPD of enemies under [Hex] debuffs by 5% and decreases the RES of those enemies by 10%. Also increases the damage enemies under [Hex] debuffs receive by 10% and decreases the value of heals they receive by 30%. These effects do not stack if there are multiple Ruels on the same team.
Errol

Blazing Sword

Formula: 3.9*ATK
Attacks 1 enemy. Has an extra 30% chance of inflicting a critical hit.

Helmbreaker

Formula: 1.85*ATK
Attacks all enemies 2 times. Has an extra 30% chance of inflicting a critical hit. Each hit will ignore 15% of the target's DEF.
Cooldown: 4

Negation

Formula: 5.2*ATK
Attacks 1 enemy. Removes all debuffs from this Champion and steals all buffs from the target before attacking. Has an extra 30% chance of inflicting a critical hit. Grants an Extra Turn if the target is killed.
Cooldown: 4
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