Saito vs Defiled Sinner

Overall comparison

HERO Fraction Element Type Rarity Aura
Saito Undead Hordes Magic Attack Legendary Attack 30%
Place: Dungeons
Defiled Sinner Undead Hordes Force Attack Epic -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Saito 60 6 16185 1321 1178 102 15 63 30 0
Defiled Sinner 60 6 17670 +1485 1222 -99 903 -275 94 -8 15 60 -3 30 0

Skills comparison

Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.
Defiled Sinner

Murderer's Craft

Formula: 3.8*ATK
Formula: 2.5*ATK
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns before attacking. If 5 or more enemies are alive, does the following attack instead: Attacks all enemies. Places a 25% [Increase ATK] buff on this Champion for 2 turns before attacking.

Ripe for Slaughter

Formula: 6.3*ATK
Formula: 0.15*TRG_HP
Attacks 1 enemy. Then attacks all enemies inflicting damage equal to 15% of their MAX HP if the first hit kills an enemy. This second hit cannot be critical.
Cooldown: 4

Corrosive Smog

Formula: 2.9*ATK
Formula: 0.1*aliveEnemiesCount*DMG_MUL
Attacks all enemies. Damage increases by 10% for each enemy alive. Stacks up to 100%.
Cooldown: 6
-