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Saito vs Skink

Overall comparison

HERO Fraction Element Type Rarity
Saito Undead Hordes Magic Attack Legendary
Skink Lizardmen Magic Attack Rare

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Saito 60 6 16185 1321 1178 102 15 63 30 0
Skink 60 6 13380 -2805 1310 -11 826 -352 93 -9 15 57 -6 30 0

Skills comparison

Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.
Skink

Slippery Strike

Formula: 3*ATK
Attacks 1 enemy. Will ignore [Block Damage] and [Shield] buffs.

Withering Poison

Formula: 5.5*ATK
Attacks 1 enemy. Has a 50% chance of placing a 30% [Decrease DEF] debuff for 2 turns. Places a 50% [Heal Reduction] debuff for 2 turns if the target has a [Decrease DEF] debuff.
Cooldown: 4

Catalyze

Formula: 5.5*ATK
Formula: 5.5*ATK
Attacks 1 enemy. The hit is critical if the target has a [Heal Reduction] debuff.
Cooldown: 4
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