Saito vs Wanderer

Overall comparison

HERO Fraction Element Type Rarity Aura
Saito Undead Hordes Magic Attack Legendary Attack 30%
Place: Dungeons
Wanderer Dark Elves Spirit Attack Rare Attack 21%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Saito 60 6 16185 1321 1178 102 15 63 30 0
Wanderer 60 6 13050 -3135 1443 +122 716 -462 96 -6 15 57 -6 30 0

Skills comparison

Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.
Wanderer

Lay On

Formula: ATK*3.6
Attacks 1 enemy. Has a 30% chance of placing a 15% [Weaken] debuff for 2 turns.

Blade Symphony

Formula: ATK*3
Formula: 0.1*MAX_STAMINA
Formula: 0.1*MAX_STAMINA
Attacks 1 enemy 2 times. Decreases the target's Turn Meter by 10% if this attack is critical. Fills this Champion's Turn Meter by 10% if this attack is critical.
Cooldown: 3

Pierce Through

Formula: ATK*4
Attacks 1 enemy. Will ignore 25% of the target's DEF.
Cooldown: 5
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