Samson the Masher vs Ugir the Wyrmeater

Overall comparison

HERO Fraction Element Type Rarity Aura
Samson the Masher Skinwalkers Spirit HP Legendary Defence 30%
Place: All battles
Ugir the Wyrmeater Ogryn Tribes Spirit HP Legendary Accuracy 70
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Samson the Masher 60 6 22635 815 1255 98 15 63 30 10
Ugir the Wyrmeater 60 6 22800 +165 771 -44 1288 +33 105 +7 15 50 -13 40 +10 20 +10

Skills comparison

Samson the Masher

Vanity Fists

Formula: 0.12*HP
Attacks 1 enemy 2 times. Each hit has a 35% chance of placing a [Stun] debuff for 1 turn.

Explosive Temper

Formula: 0.29*HP
Formula: 0.29*HP
Attacks all enemies. Removes all [Increase DEF] buffs from enemies before attacking. Places an extra hit if this attack kills an enemy.
Cooldown: 4

Roar of Victory

Places a 50% [Increase ACC] buff on all allies for 3 turns. Also places a 30% [Increase C. DMG] buff on this Champion for 3 turns, then grants an Extra Turn.
Cooldown: 6

Affronted [P]

Formula: -0.2*DMG_MUL
Decreases the damage this Champion receives from critical hits by 20%. Counterattacks the attacker when hit with a critical hit. Has a 50% chance of counterattacking the attacker when hit with a strong, normal or weak hit.
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Ugir the Wyrmeater

Wyrmwrath

Formula: 0.23*HP
Attacks 1 enemy. Has an 80% chance of stealing a random buff from the enemy. Also has an 80% chance of placing a [Block Buffs] debuff on the enemy for 2 turns.

Earth Puncture

Formula: 0.25*HP
Attacks all enemies. Has a 75% chance of removing all buffs from all enemies. Then, has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.
Cooldown: 4

Ogryn Fortitude

Places a 50% [Increase ACC] buff on all allies for 2 turns. Also places a 60% [Increase DEF] buff on all allies whose DEF is higher than or equal to their ATK for 2 turns. If an ally’s ATK is higher than their DEF, places a 50% [Increase ATK] buff on them for 2 turns instead.
Cooldown: 5

Scourge of Dragons [P]

Whenever an enemy is revived, instantly activates [Earth Puncture]. If an enemy is revived by a Champion from the Lizardmen Faction, the effects of [Earth Puncture] cannot be resisted. Instantly activating [Earth Puncture] will not place the skill on cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Cooldown: 2

Skill 84805 (84802 clone) name

Formula: 0.25*HP
Skill 7000004 description
Cooldown: 4