Scion vs Freyja Fateweaver

Overall comparison

HERO Fraction Element Type Rarity Aura
Scion Demonspawn Magic Attack Epic Crit rate 24%
Place: Dungeons
Freyja Fateweaver Barbarians Force Defence Legendary Defence 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Scion 60 6 13875 1409 969 102 15 60 30 0
Freyja Fateweaver 60 6 20310 +6435 815 -594 1409 +440 110 +8 15 50 -10 50 +20 0

Skills comparison

Scion

Nightmare Khopesh

Formula: 3.5*ATK
Attacks 1 enemy. Has a 20% chance of placing a [Block Active Skills] debuff for 1 turn.

Evil Seed

Formula: 6*ATK
Attacks 1 enemy. Places a [Block Buffs] debuff and a 100% [Heal Reduction] debuff for 2 turns. Will ignore any [Shield] buffs.
Cooldown: 4

Crawling Chaos

Formula: 3.8*ATK
Removes all debuffs from this Champion, then attacks all enemies. Places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 1 turn after attacking.
Cooldown: 4

Incarnate [P]

Enemies under [Block Active Skills], [Block Buffs], and [Heal Reduction] debuffs cannot decrease this Champion’s Turn Meter.
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Freyja Fateweaver

Heittspear

Formula: 2.7*DEF
Attacks all enemies. Has a 25% chance of placing a [Provoke] debuff for 1 turn. Activates this skill when a [Shield] buff placed by this Champion is removed by damage. Occurs once per turn.

Prismatic Aegis

Places a 60% [Increase DEF] buff on all allies for 2 turns. Also places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF and each target Champion’s MAX HP.
Cooldown: 4

Goldweave

Formula: 0.2*MAX_STAMINA
Removes all debuffs from all allies and places a [Block Debuffs] buff on them for 2 turns. Also fills the Turn Meters of all allies by 20%.
Cooldown: 5

Divine Foresight [P]

Skill 7000004 description

Divine Foresight [P]

Formula: HeroCounterWithId(1)+1
Formula: 0.05*B_DEF*HeroCounterWithId(1)
Formula: 0.2*TRG_HP
[Passive Effect] Increases this Champion’s DEF by 5% each time an ally inflicts a critical hit (stacks up to 50%). [Active Effect] Prevents the death of the ally with the highest C. DMG, except this Champion, and keeps them alive with 1 HP when hit with a fatal hit. If there are multiple Champions on the team with this skill, this effect will only activate once. Then heals that ally by 20% of their MAX HP, and activates an [Instant Turn] effect on them.
Cooldown: 5