Seducer vs Genzin

Overall comparison

HERO Fraction Element Type Rarity
Seducer Undead Hordes Void Defence Rare
Genzin Shadowkin Spirit Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Seducer 60 6 16185 628 1321 95 15 50 40 0
Genzin 60 6 17505 +1320 1553 +925 859 -462 100 +5 15 63 +13 30 -10 0

Skills comparison

Seducer

Lulling Touch

Formula: 2.4*DEF
Attacks 1 enemy. Has a 30% chance of placing a [Sleep] debuff for 1 turn.

Disorienting Blast

Formula: 3.6*DEF
Attacks all enemies. Has a 75% chance of placing a 25% [Decrease ATK] debuff for 2 turns.
Cooldown: 3

Twisted Devotion

Places a 30% [Increase DEF] buff on all allies for 2 turns and a [Block Debuffs] buff on all allies for 2 turns.
Cooldown: 5

Selfless Partner

Places a 50% [Ally Protection] buff on all allies for 2 turns. Places a [Block Damage] buff on this Champion for 1 turn. [Only available when Temptress is on the same team.]
Cooldown: 5
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]